Commando Archive
Thread: Making grenades useful.
They'd be useful if I didn't blow myself up with them.
Nyce Ta'Meetcha - Bela Imperial Division
Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master Ranger - (Master Grinder)
Ralph said to make my own content. So I put a pair of shoes and 1 unit of low-grade ore into an unlocked container. Know what? It still sucks.
Proton grenades work well for base raids. Target an npc at about 20m, you will still have a positive net to hit modifer and you won't suffer any damage from the grenade beyond the HAM cost. The thing that is flawed with grenades is that you don't throw a greande to hit a person, you throw it close to them, it would be great if the grenade targeted a spot on the ground, rather target like a gun does. I also would like to see them work inside as well, that is a place where they should be very effective.
Just because it says the ideal range is 10m doesn't mean you should use it at 10m or have to.
It pisses me off to no end a grenade can miss......
I can see if I overthrew the grenade or something... but if you throw it into a group of 5 npc's... invariably only 1 or 2 of them will actually take dmg... the rest will miss... and this is even at master... bah... it's reasons like that why I hate grenades. If i'm gonna miss... I should miss ALL of them... if I even hit 1 or 2 in the blast radius I ought to hit all of them.
They need more variety in grenades.... Currently there exists no good reason to use anything but the proton at master.
Assuming you can find a worthwhile reason to use grenades in the firstplace.