Commando Archive
Thread: The Essentials Macros for a Commando.
What are the essential macros for a Master Commando/TKA/Smuggler 0/0/0/4?
Any you all used would be most appreciated.![]()
/shout Slicing locked containers 100% success, while keeping your butt warm.;
/pause 45;
/ui action toolbarSlot11;
/equipPistol; /panicShot; /equipFT; /flameSingle2; /unequipFT; /FD
Nyce Ta'Meetcha - Bela Imperial Division
Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master Ranger - (Master Grinder)
Ralph said to make my own content. So I put a pair of shoes and 1 unit of low-grade ore into an unlocked container. Know what? It still sucks.
hpbc a couple times, then wait and change to ft and then single1&2
i took down and killed 6 peeps all at once using this macro. they had tons of pets but my friends and their crappy fighting skills drew them into the turrets of our base while i toasted the players. one of em was a bh and i almost died of shock that he wasnt spamming eyeshot
quote:
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one of em was a bh and i almost died of shock that he wasnt spamming eyeshot
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Is the new BH tactic? DON'T spam eyeshot and watch your target die from shock? Slick... pretty slick...
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Ssk
shutout wrote:
er....that should read:
/kneel; /aim; /flamesingle2
I used this all the time before I hit Master Commando. I hit my targets of the time. But now that I've hit Master Commando, /aim isn't really needed.
its unwise to macro the KD attack along with the flamethrower special. If the kd fails you will be subject to the 2.5x. (although perhaps after patch that wont matter).
But still, going unarmed and if you tka, you get unarmed toughness which will likely give you more survivability during the flamer timer than keeping the flamer equipped.
my toolbar has my tkasi KD attack in a toolbarslot, and next to it i have this macro:
/ui action toolbarSlotXX (XX=where the flamethrower is equipped)
/flamesingle2 (or cone)
/wait 2
/ui action toolbarSlotXX (depending on your flamer speed, you have toadjust the /waitfor the animation to begin or else you get the 'attack cannot be done with this weapon' message. fast flamers only need /wait 1, while slower need /wait 2)
This lets me be able to manually use the kd attack with either tkasi or low blow attacks, and no matter what weapon I have equipped, hit this macro, and have my 'toon whip the flamer out, torch the target and then go unarmed, where my tka toughness will benefit me better than holding a pistol or a heavy weapon.
Several macros that I use all the time are as follows:
/flameSingle2;
/fireAcidSingle2;
and
/flameCone2;
/fireAcidCone2;
This ensures that whether I have my flamethrower or acid rifle equiped, I can use one hot key to do the appropriate single2 or cone2 special move. It saves space and helps a lot.
I use macros for the 2 flame singles and cones...but have run into occasions where they are actually more hurtful then helpful...it's like stacking delays...and if you want to do something like healing or such inbetween specials, you could screw yourself (say you take a huge hit after flamesingle2 and don't want to do flamesingle1 post the delay, you have to clear then hit the heal)...
At home I have a macro that arms the pistol, shoots a special, then unarms the psitol...I also have a macro that that arms my FT, fires a flamecone2, then arms my VKs...this was to deal with the 2.5 multiplier and get unarmed fast...this will be adapted now that our strategies have changed a bit...but the same idea is in check...arm a weapon, fire a special, then have the macro continue to arm another weapon needed...
In my new version of the specail, it will arm my pistol, fire a special then arm my ft...that way I can hit a flame macro when they get into range (16m or less) that will fire a flamecone2, then unarm me...from there I can go into my unarmed specials or use another macro for re-arming the FT, firing a different special and unarming once again....
Those type of macros have been hugely helpful to me...