Commando Archive
Thread: Some questions on the note for this publish that effect us directly or inderctly in combat
Message Edited by TechnoHic on 02-11-2004 10:33 AM
Anshar
techno, there are some weapons that have odd range modifiers... like the tangle pistol and the imperial det. grenade.
to put it briefly, their accuracy mods were 0m, 15m and 40m (tangle pistol as example)..and they would not be able to be fired beyond the third accuracy modifier. in the tangle's case, it cant be fired past 40m. I never usd the imp det. much, but if you tried to lob it at somethign at 50m or so, you wouldnt be able to because you got the 'out of range' message..even though target was inside the 64m max range. BUT it wasnt inside the weapon's max range mod (40m).
only atst gets the special fire dot resist.
SO really, fixing that on the acid beam rifle isnt going to be worth crap? Since they say rifle Im guessing the meant the HAR, it needs a lot more than that.
And I know entertainers mind buff, I'm not a noob. Im just asking about how they put that in the notes, in those exact words, under the doctor changes. I guess it could just mean added the same sort of graphics for entertainers, just thought for a second doctors were getting some sort of mind buff since they put it right under the doctor changes.
Message Edited by TechnoHic on 02-11-2004 11:03 AM
From the Patch Notes:
lCombat
Special abilities that inflict combat DoT's (Fire and Bleeds), have had there initial strike damage increased and the combat DoT damage reduced.
Message Edited by KaptainKrude on 02-11-2004 11:23 AM
I think the problem they are referring to with the Imperial Detonator is that the minimum attack speed you can get on one is about 18.0, using the best materials available and heavy experimentation (with the appropriate power up that can be reduced to 12.2!).
So, yay for fixing that, now we have a whole new useless type of grenade.
As for DoT damage reduction, people on Test Center reported that DoTs now do only like 10% of the damage they used to do...so perhaps this is just confirmation of that reduction.
Message Edited by Jeren_Sehn on 02-11-2004 12:35 PM
Well I tryed my FT out and Im topped at 12k damage it would seem. Gotta get to another planet to really see the burn effected. im on corellia so the best Ive found so far is a war gronda. Probably head to dantooine and pick on grauls.
HAR still sucks.
Message Edited by TechnoHic on 02-11-2004 02:57 PM
I mentioned this in one other place.
This change is worse than it appears at first glance. Yes, it's nice to do more initial damage. But that inital damage is directed at a random pool, whereas the bleed itself is on the health bar.
This is true of all bleeds, as far as I know. For example, MindHit1 from swordsman hits a random pool, then (barely) bleeds mind. That extra damage just doesn't matter a whole lot when it targets random pools. Ok, it matters some, but it DPS isn't everything if you have to do far more DPS to kill stuff.