Commando Archive

Thread: To all the people complaining about heat resists

Radiant-Sharpie
Wed Feb 11, 2004 6:44 pm
#1

Hi,

There was a problem with the game that allowed us, as commandos, to dole out HUGE damage without any checks done to our targets resists and/or armor. This problem allowed us to solo all sorts of things we normally wouldn't have been able to. It was a nice "problem" I enjoyed it!

Now that problem is fixed, and everyone who has grown so used to this problem is complaining that we suffered a NERF. This is completely untrue. What the devs did was give us a considerable BOOST.

They could've fixed the DOT problems, and left our damage modifiers exactly the same.. Instead they chose to NEARLY DOUBLE THE DAMAGE on the flamers.

Personally, when I saw the 13,900 damage my flame thrower does, I was very happy.

Don't complain about the changes, be happy. If you actually think that our attacks should completely ignore armor and weapons, you've got serious problems.
maddogs
Wed Feb 11, 2004 6:49 pm
#2

were complaning becous now we only have one dameg typ ONE and most mobs are highly resitent to it


so most big mobs are toltly invunrabel to a commando and we spend 169 skillpoints just to have haf the high lvl mobs be invunrabel to us

were i can spend 92 skillpoints for riflemen or pistoler and have many difrent typ of dameg



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Daniel' Judson-Leonheart

tacwraith
Wed Feb 11, 2004 6:55 pm
#3

he's ignorant of the game's mechanics maddogs. all he sees is a bigger number in his combat chat. its been posted and explained to him twice. He must be related to TH or something, 'cause he's just not getting it.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Radiant-Sharpie
Wed Feb 11, 2004 7:09 pm
#4



maddogs wrote:
were complaning becous now we only have one dameg typ ONE and most mobs are highly resitent to it
so most big mobs are toltly invunrabel to a commando and we spend 169 skillpoints just to have haf the high lvl mobs be invunrabel to us
were i can spend 92 skillpoints for riflemen or pistoler and have many difrent typ of dameg





I agree with that, I think they should really fix the HAR and Granades too.. This would get rid of the '1 trick pony' commando, but people are saying we're getting a nerf, when we're really getting a big fixed, and a boost!
Radiant-Sharpie
Wed Feb 11, 2004 7:13 pm
#5



tacwraith wrote:
he's ignorant of the game's mechanics maddogs. all he sees is a bigger number in his combat chat. its been posted and explained to him twice. He must be related to TH or something, 'cause he's just not getting it.




No, YOU don't understand.

While the damage per second on a flame thrower may have been reduced from what it was, It's still more than what it SHOULD HAVE BEEN. No one else's attacks should ignore armor and resists, why should ours? And instead of just FIXING this problem, they INCREASED our initial damage by ALMOST DOUBLE.

Maddogs understands what I'm saying, and probably agrees. His point is this:

Now that our attacks take armor and resists into consideration, we have only 1 damage type.

If the HAR was fixxed, it would offset this. If something's resistant to heat, use the HAR. If something's resistant to Acid, use the flamer.
tacwraith
Wed Feb 11, 2004 7:25 pm
#6

"While the damage per second on a flame thrower may have been reduced from what it was"

Exactly my point. DPS was LOWER than other proffession (which cost half the skillpoints) and now its even damn LOWER.

"It's still more than what it SHOULD HAVE BEEN"

And you say that based on what criteria? You DO realize we spend a heck of a lot more skillpoints than the other proffessions, ALL combat skills to use these weapons? Unless of course, you believe that master pistoleers should do the same damage as the master commando (which DO outdamage us before patch and now outdamage us even more post nerfpatch).

Id LOVE to hear your reasons.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

maddogs
Wed Feb 11, 2004 7:32 pm
#7

YA If the har WAS FIXED along with are gernades and hws i couldint give a rats ass but they ant and this is a nerf a nerf without a fixis a nerf



ya you see moreprity numbers aboveganorts hed wow


try that agenst a 100% heat resit mob some thing that might only have 10k life and esly killed by most combat profesions


and you see thos prity lite numbers not be there and find your self up the crik without a padel


we are officaly worth crap in pvp and agens medium-big size mobsyou will now run arund killing all the animels out sid of mossisly enjoing your self why a master tk over there is on dantaween killing night siters and he only spends haf the skill points you do hum maybe you like this ideal but i dont i like hunting big mobs


you can go on nooby hunts with all the noobs and your dam to them will be asom becous there killing ar0 mobs

but when it comes to killing a krayt now we will be left behind


maybe you not to the point were you like killing rancors yet but some day you will want to and you will find out that all thos prity numbers above other mobs dont show up ubove the rancor



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Daniel' Judson-Leonheart

Radiant-Sharpie
Wed Feb 11, 2004 8:02 pm
#8

This is the first fix of many to come.. I think it sucks that they fixed the flamer before everything else..

As for rancors.. Why would you kill them with your flamer if they have 100% heat resists? When I was helping my guild level, I got ZERO xp for killing them unless I used a dx2 or launcher pistol.

All I'm saying is this change is not the end of the world, and could've been a lot worse. They could've fixed the dot WITHOUT increasing the base damage..

For the people who think that we should be immune to armor and resist protections, I'm sorry, but that is plain wrong. Why is the flamer AP0? Because it's not meant to go thru armor!

I have been a commando since I started this game, I started out as a 0-4-4-0 dabbler, moved on to 0-0-4-0, and then eventually took up Master. I agree there are a lot of things in our profession that should be fixed, and that they should've been fixed BEFORE the DOT fix, however I'm happy to see them atleast doing something.
maddogs
Wed Feb 11, 2004 8:35 pm
#9



lets say i have a meatel pan thats 100% heat resitent

i shot with a fwg5 at it with a bleed of cores it ant going to do noothing in this fact i belive bleeds should take in afect of armor
but this would also caus bleeds to be abel to really stack i pull out my fwg5 HEAT DAM lay health bleed one health bleed 2 then pull out my triangel pistol STUN DAM DAM lay health bleed one health bleed 2 then pull out my scout pistol ENERGY DAM lay health bleed one health bleed 2
and becous they work by the resit they would all stack but that dont matter to much
and when it comes right down to it yes i belive that bleeds should be on resitenc base that whay you would have to slect the right wep to lay a good bleed


but now lets take a look at the same pan 100% heat resitent
i put it on the stove and it cooks whats in side wich meens i spray fire on it that never goes out becous of the napam substince that pan would get hot enogh to kill the thing it gureds this is why i blevie that burn from the flamer should not take in resistenc


maybe that helps



nsa rocket has 5 layers of armor 1 some typ of metel 2 some typ of cork bord
3 some typ of metel 4 some typ of cork bord 5a difrent typ of interal metel
and it doesnt let any thing threw oxagen or any thing if a rancor was wareing some thing like this it die from its poores not geting axogen thos wich meens it cant be 100% resistent to heat to say it is would be ludicracy
but yes if it was actuly 100% heat resitent it would not afect it but nothing in this game is any thing naer that becous max armor is 3 not 5
and if i was going to take the nsa shutel and drop it into a valcano we find out it ant no 100% heat resitent ithere lol
the truth would be
it would be around 70% heat resitent and a rancor or a atst would be around 40% heat resitent

see what im saying this game throes areound trums that actuly dont meen what they say

but yes i see were youer comeing from now but nothing is 100% heat resitent so if we go by that and burn dots go by heat resitenc then i would have to demand that all 100% haet resitent mobs be lowerd to 40% but then that meen fwg5 would be abel to do dam to them wich is not going to be right and you end up with nothing but trobel


a good ideal would be this

100% heat = 40% vers burn mening you burn does only 60% dam to that thing
90% heat = 30% vers burn mening your burn does 70% dam to that thing
80% heat = 20% vers burn mening your burn does 80% dam
70% heat = 10% vers burn mening your burn does 90% dam
60%heat= 0% vers burn meining any thing lower then 61% heat resitent your burn does full dam



but for bleeds 100% resitent = 100% vers that bleed
and 50% resit =50% vers that bleed



now down to the flame i belive some thing must ppl will not agree with tho


IF it were to be truely fixed it


would have no intiale dam at all and that the stats you see on it be the actule dot dameg likeyou see with posion




all they truely did is throw a pach on it becous there were tomany noobs wiening and becous of the dot bug (dot bug wich dot bug)




theres 2 actuly


1 when you get up from incap the dot timer dos not restat over so it instantly reincaps you

2 when healed it makes the dot tic


thees 2 bugs have caous much much grife and all the had to do is fix thees bugs but no ensted they throw a pach over it and in the end they will still have to fix it

Message Edited by maddogs on 02-11-2004 07:40 PM



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Daniel' Judson-Leonheart

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