Commando Archive

Thread: will master commando become a worthwhile goal?

overbyte
Sat Sep 11, 2004 3:10 pm
#1

or will we remain a second string profession?



Ullunt Bik'El - Jack of All Trades, Master of None
(-DxD-) :: Yavin :: Chalistra
Commando :: TKA :: Pistoleer :: Imperial Pilot [>O<] :: Forum Grinder

Ye though I walk throught the valley of the shadow of death, I will fear no evil
For I am the meanest mutha in the valley, and I carry a big flamer


hendrake
Sat Sep 11, 2004 3:25 pm
#2

hey, it already is a worthwhile goal! you oughta go and buy a nice rocket launcher, then go and shoot some spice fiends. after you do that im sure you will consider it worthwhile.



Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
garvin
Sat Sep 11, 2004 3:25 pm
#3






overbyte wrote:
or will we remain a second string profession?



If you are referring to what's coming with the Combat Revamp, it's hard to say before we start testing on the Sandbox...but I can confirm that a Master Commando will be better with a FT then a 0040 Commando...even better thena 4440 Commando...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

TatooinainWarrior
Sat Sep 11, 2004 8:14 pm
#4

NOW that is the best leak so far Garvin if it's true





Ra'ven (Infinity)
Canceled, last day of play is may 21st
Former High Council Memeber of Dorsai
The former Hunt Leader for dAcE
The former Field Marshal of EpS

Fireworks Guy for Phoenix Star
Still the Watchmen for Ephesus
*Member of the Infinity Roleplay Community*
cornbredx
Sun Sep 12, 2004 2:45 am
#5

wow, Garvin can be tricky sometimes, that was perty cryptic. Did he mean, "dont dabble with commando get it all or dont get it at all after the CB" or did he say "Dabbling with Commando can be fun, but using its full potential after the CB will be much much better"


Hmm.... Ill ponder this while i burn down a village





"Like the hand of God I smite thee!"
Colonel Fox-Wolfian Drigger of the Emporers Imperial Army
Master Scout, Master Fencer, Master Pistoleer, Master TK, Master Marksman, Elder Master Commando

(And I wasnt even Grinding Jedi)

Also Corporal Darrt Drigger of the Emprorers Imperial Army
Master Creature Handler/Master Scout/Master Swordsman KIA due to the NGE getting rid of CH, may he rest in Peace

"It just so happens I liked that hand"
Rockhurst
Mon Sep 13, 2004 7:45 am
#6




garvin wrote:





overbyte wrote:
or will we remain a second string profession?



If you are referring to what's coming with the Combat Revamp, it's hard to say before we start testing on the Sandbox...but I can confirm that a Master Commando will be better with a FT then a 0040 Commando...even better thena 4440 Commando...




hmm....I'm seeing a theme here. Tanks mentioned as well that he expects most BH's will want to be MBH. The devs must be making some serious improvments to the master level rewards. I wonder if that goes for all elite professionis, or just the 169 point professions?




Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
Skeptic666
Mon Sep 13, 2004 7:52 am
#7

actualy that was pretty unclear a master commando is better then a 4 commando any way we get better accuracy mods. So basicly he just said what we all ready know no?



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
TKA-MC
Mon Sep 13, 2004 8:23 am
#8

Master Commando with actual usefull mods?! Now that's just crazy talk. I'd like to see a /flame3 at master and some "Armed toughness" since we are a Melee ranged-- Ranged profession.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
freelancerx
Mon Sep 13, 2004 8:25 am
#9






TKA-MC wrote:

Master Commando with actual usefull mods?! Now that's just crazy talk. I'd like to see a /flame3 at master and some "Armed toughness" since we are a Melee ranged-- Ranged profession.






Some melee mitigation for the commndos that have no melee combat in their template too would be nice. As for /FS3 that would be nice anyone up for BBQ Krayt?



DARLA WESTWAY

DFR Council Member


Rockhurst
Tue Sep 14, 2004 12:32 am
#10




freelancerx wrote:





TKA-MC wrote:

Master Commando with actual usefull mods?! Now that's just crazy talk. I'd like to see a /flame3 at master and some "Armed toughness" since we are a Melee ranged-- Ranged profession.





Some melee mitigation for the commndos that have no melee combat in their template too would be nice. As for /FS3 that would be nice anyone up for BBQ Krayt?



The devs have said melee mitigation will be going away. But, yes. Commandos do deserve to have whatever defensive skills melee fighters receive. Though, I would expect melee fighters to be slightly better than commandos in defense...which the commandos would make up for with better firepower.




Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
Makon
Tue Sep 14, 2004 12:45 am
#11

Edit: nevermind. Misintrepreted the original post's question.

Message Edited by Makon on 09-13-2004 03:47 PM



Uraun - Wookiee Berserker - Shadowfire
See you, Space Cowboy ....
TKA-MC
Tue Sep 14, 2004 12:48 am
#12

Hey here's an idea....maybe the Dev's could add a......(before I say it I appologize)......a Coach Ditka profession, I mean, nothing can beat the Ditka! I know there are (once again I appologize) DroiDITKA's in the game and they are pretty bad ass. LOL! And Ditka could even have a Refridgidar Slam attack.


(I'm sorry :smileysad



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Page 1 of 1
Previous Next