Commando Archive
Thread: will master commando become a worthwhile goal?
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hendrake
Sat Sep 11, 2004 3:25 pm
#2
hey, it already is a worthwhile goal! you oughta go and buy a nice rocket launcher, then go and shoot some spice fiends. after you do that im sure you will consider it worthwhile.
garvin
Sat Sep 11, 2004 3:25 pm
#3
If you are referring to what's coming with the Combat Revamp, it's hard to say before we start testing on the Sandbox...but I can confirm that a Master Commando will be better with a FT then a 0040 Commando...even better thena 4440 Commando...
overbyte wrote:
or will we remain a second string profession?
cornbredx
Sun Sep 12, 2004 2:45 am
#5
wow, Garvin can be tricky sometimes, that was perty cryptic. Did he mean, "dont dabble with commando get it all or dont get it at all after the CB" or did he say "Dabbling with Commando can be fun, but using its full potential after the CB will be much much better"
Hmm.... Ill ponder this while i burn down a village
Rockhurst
Mon Sep 13, 2004 7:45 am
#6
hmm....I'm seeing a theme here. Tanks mentioned as well that he expects most BH's will want to be MBH. The devs must be making some serious improvments to the master level rewards. I wonder if that goes for all elite professionis, or just the 169 point professions?
garvin wrote:
If you are referring to what's coming with the Combat Revamp, it's hard to say before we start testing on the Sandbox...but I can confirm that a Master Commando will be better with a FT then a 0040 Commando...even better thena 4440 Commando...
overbyte wrote:
or will we remain a second string profession?
Skeptic666
Mon Sep 13, 2004 7:52 am
#7
actualy that was pretty unclear a master commando is better then a 4 commando any way we get better accuracy mods. So basicly he just said what we all ready know no?
TKA-MC
Mon Sep 13, 2004 8:23 am
#8
Master Commando with actual usefull mods?! Now that's just crazy talk. I'd like to see a /flame3
at master and some "Armed toughness" since we are a Melee ranged-- Ranged profession.
freelancerx
Mon Sep 13, 2004 8:25 am
#9
TKA-MC wrote:
Master Commando with actual usefull mods?! Now that's just crazy talk. I'd like to see a /flame3at master and some "Armed toughness" since we are a Melee ranged-- Ranged profession.
Some melee mitigation for the commndos that have no melee combat in their template too would be nice. As for /FS3 that would be nice anyone up for BBQ Krayt?
Rockhurst
Tue Sep 14, 2004 12:32 am
#10
The devs have said melee mitigation will be going away. But, yes. Commandos do deserve to have whatever defensive skills melee fighters receive. Though, I would expect melee fighters to be slightly better than commandos in defense...which the commandos would make up for with better firepower.
freelancerx wrote:
TKA-MC wrote:
Master Commando with actual usefull mods?! Now that's just crazy talk. I'd like to see a /flame3at master and some "Armed toughness" since we are a Melee ranged-- Ranged profession.
Some melee mitigation for the commndos that have no melee combat in their template too would be nice. As for /FS3 that would be nice anyone up for BBQ Krayt?
Makon
Tue Sep 14, 2004 12:45 am
#11
Edit: nevermind. Misintrepreted the original post's question.
Message Edited by Makon on 09-13-2004 03:47 PM
TKA-MC
Tue Sep 14, 2004 12:48 am
#12
Hey here's an idea....maybe the Dev's could add a......(before I say it I appologize)......a Coach Ditka profession, I mean, nothing can beat the Ditka! I know there are (once again I appologize) DroiDITKA's in the game and they are pretty bad ass. LOL! And Ditka could even have a Refridgidar Slam attack.
(I'm sorry :smileysad
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