Commando Archive

Thread: New unarmed commands I jsut thought of

Reydon
Wed Feb 23, 2005 3:38 pm
#1


Mind if I put some serious ones?


/uppercut


Hits enemy in the chin, counts as a mind hit, dizziness effect


/bodytoss


grabs the enemies arm, lifts them over the commandos back and slams them down to the ground. Knockdown and chance of dizzy. Heavy stat cost.


Oh and 1 more.


/KneeHit


Grabs the opponents head and smashes it into his knee. Dizzy effect, massive mind damage.

Message Edited by Reydon on 02-23-2005 05:39 PM




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Cpl_Fisher
Wed Feb 23, 2005 7:28 pm
#2

/purplenurbple


posture down attack


evryone within 20m suffers 200 mind damage. (from the screams)



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
DragonSnack
Thu Feb 24, 2005 1:48 am
#3

/pitsmash

Grab the opponents ehad and smash his face into my armpit. +15KD


/Wedgie -need i say more +10 opponetn is delayed in his next action


Or as Rybushi woild probably want

/AtomicWedgie. remvoes 1000pts form opponents action bar and causes 100 wounds to health.

(Does crying erode the mind pool?)


Wear plasteel pants huh?



garvin
Thu Feb 24, 2005 1:58 am
#4

Yuck...Ouch...and Ouch (at a high pitch)...


Probably will go over as well as my proposal to SOETyrant to cert Commandos for Flaming Thunder Pants (based on the fact that I gave TH a pair of signed leather hawtpants at the Correspondent Summit last August)...he liked the idea, but feared what type of specials could come of it and especially feared the sound effects potential...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ravenspite
Fri Feb 25, 2005 5:50 am
#5

Here's one for the HAR instead :


/tickle

Used to strike the target very lightly with the tip of the barrel of the weapon

Knocksdown your target for 10 seconds while they roll around in fits of laughter

Delayed for a further 5 secodns while they recover their composure.


Of course, to make this work we'll have to jam a feather into the firing nozzle of the HAR, but at least it will finally be a useful weapon


Druce Bayne
DragonSnack
Fri Feb 25, 2005 6:35 am
#6


Wow in one command the HAR has been turned into a melee weapopn.


Two questions though.


1. What kind if feather?

2. If we pick the wrong feather will the devs nerf it?

After all we might just tickle a Jedi to death.


Message Edited by DragonSnack on 02-25-2005 10:28 AM

Ravenspite
Fri Feb 25, 2005 6:57 am
#7

Hmm, hadnt thought of specifics *lol*


I guess the feather question depends on whether or not the HARwould be any good afterwards, if it was, I'd imagine it would be a rare loot drop from mystical FreakinhugeninjaelementaluberPekoPeko, the one that has 6 billion HAM, 100% resists on everything apart from sabers and being slapped with a rubber chicken, and hunts DJK's so it can use their sabers as toothpicks.


In keeping with the Commando tradition of our weapons being utterly useless though, I'd imagine we'd have to pluck the feather from the nether regions of a diseased Pharple


Druce Bayne
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