Commando Archive

Thread: Smuggler/Commando vs. Rifleman/Commando

l33thaxx0rnam3
Fri Apr 29, 2005 6:18 am
#1

These were my observations last night, are my opinions. Take em for what that's worth to you.

I've been a Commando/Smuggler for over a year, and played one on TC3.
I didn't care for the way the specials seemed to work with the heavy weapons, compared to the pre-nerf.
So I decided to try rifleman to see how the specials worked with the heavy weapons.

With Smuggler:
I routinely broke 1800-2k with some of my specials, and got in a lot of good solid hits.
I have not done a lot with concussion shot, but have heard good things about it.
Panic shot and low blow are pretty good with heavies, and once, I hit for 7300 using /lastditch and a rocket launcher. (Ha HA! BOOM!)

With Rifleman (using Rifle specials with heavy weapons):
The specials work ok, however... they only seemed to hit about as hard as some of the smuggler specials. Nothing crazy huge.
I did try a T-21 my friend let me borrow. Didn't seem to see a lot of difference with the damage out put, but...
Rifleman specials take a lot more setup than Smuggler (/prone, /cover, /aim, /special vs. BAM!)
My Jawa Ion Rifle/headshot was suprisingly effective, almost like a carbine.
Sniper shot required /cover. /cover wants distance, and would NOT work when I was "close enough to be seen" .
Heavies only work within 25m now. That seems to decrease the usefulness of at least most of rifleman for me.

Not being a rifleman by trade, I probably missed something completely, but my overall impression that smuggler gave me better damage with more combat flexibilty.

And combat flexibility is what tiggers do best.
Uh. Commandos.

Your thoughts?





Anchorhead Southpoint Mall
Just SW of the Anchorhead Shuttleport: -139 -5684
"I assure you, if there were any Rebels here, they would be competitively priced."
Ohi Tinacki (Master Architect & Merchant) / Cayid Cosserris (Master Smuggler & Commando)






DarthQuigonJinn
Fri Apr 29, 2005 6:37 am
#2


What MOBs were you hitting with the rifleman/commando template? make sure they were the same ones you fired on with the smuggler/commando template.


I'm currently lvl 70(master commando/4234 rifleman) and I can take out lvl 80 Rebel NPCs in around 5 shots with a flamer.



Sniper shot does not require cover, it requires prone, which makes it hard now with the new LoS rules. The only rifleman move that requires cover is conceal shot.





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l33thaxx0rnam3
Fri Apr 29, 2005 7:23 am
#3

It was fairly consistent.


First we hunted Verne Bulls on Dath, but most of the experimenting was done on Endor fighting level 78 missioned Robas, (cause they don'tattack as agroup,a great testing critter, and good for getting out novice level XP for our now unfilled branches with the respec) and the occasional random Bark Mite for flavor.







Anchorhead Southpoint Mall
Just SW of the Anchorhead Shuttleport: -139 -5684
"I assure you, if there were any Rebels here, they would be competitively priced."
Ohi Tinacki (Master Architect & Merchant) / Cayid Cosserris (Master Smuggler & Commando)






TK-863
Fri Apr 29, 2005 9:16 am
#4

Rifleman now requires a LOT of patience now. I think its much better for PvP than PvE. Cover is a godsend on ambushes.



My Name is CPL Audri Fisher. Master Rifleman until the day I die.
grmork wrote:

Well. We have til the 15th so lets beat the snot out of each other and enjoy it for the time have left to us. I'll see you guys out there.
damocles88
Fri Apr 29, 2005 2:15 pm
#5

After realizing that the carbine specials I wanted wouldn't work with my Commando template, I decided to give rifle a try.

Does anyone have any advice for someone who just respeced to 4400 rifles in addition to commando?

I only have two trees of commando 4040 I think... (was in the middle of a template change and didnt realize the respec wouldnt be a points free for all...) Working on master commando now.



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Mujadaddy
Sat Apr 30, 2005 8:37 pm
#6



TK-863 wrote:
Rifleman now requires a LOT of patience now. I think its much better for PvP than PvE. Cover is a godsend on ambushes.



Rifleman here, checking out commando's world . . . Rifles I find is good for dueling, probably good for pvp battles, too . . .

I would ask . . . how is COMMANDO in pvp?



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Cpl_Fisher
Sat Apr 30, 2005 8:45 pm
#7






Mujadaddy wrote:





TK-863 wrote:
Rifleman now requires a LOT of patience now. I think its much better for PvP than PvE. Cover is a godsend on ambushes.





Rifleman here, checking out commando's world . . . Rifles I find is good for dueling, probably good for pvp battles, too . . .

I would ask . . . how is COMMANDO in pvp?





It adds a lot of tactical options, but you have to ave a lot of weapons on your toolbar.



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SpunkyKuma
Sun May 01, 2005 2:00 am
#8

Commando/Smuggler is ALOT of fun, amusing to have about 6 or 7 Jantas rush to you and you do a concussion shot with your Plasma and see all of them get the rooted ring flashing across your screen, LOL.

Oh yes, amazing how much damage you dish out with lastditch when your health is low, I hit a Jedi in a duel for close to 3200 dmg and instantly incapped him.



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Erryc
Sun May 01, 2005 12:19 pm
#9

Not all heavies require 25m. Actually, I think only the flamer does. I know my Acid rifle is 45, rocket launcher 45, and something else I had gave me the full 65...I'll go check and get back to you on that.



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zRhyno
Sun May 01, 2005 12:37 pm
#10

Plasma FT - 25
Heavy Particle Beam Cannon & Lightning Beam Cannon - 40
Rocket Launcher - 64
Acid Stream Launcher - 65.

Seemed my ASL had much better DPS than the RL, so ill be using that for long range then switching to my PFT up close.

Message Edited by zRhyno on 05-01-2005 12:38 AM






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