Commando Archive
Thread: Bulding New Plasma Flame throwers
I ran into the same problem...I was experimenting on PFT and if I went with pure damage I got more DPS than if I did speed or a combination. I use -.67 krayt tissues and an imp stock in one and only got 2.56 speed.....the base without upgrades got me 3.04. I thought for sure it would be sub 2.0, but it only came out 2.56 and I had the problem of it not letting me have the wound as high as it could go. I think I will use the tissues for the speed and then do pure damage with action.
Becoow
Message Edited by Skwall on 04-30-2005 12:17 PM
zRhyno wrote:
Now all weapons have a cap in them for everything. For example, slicing a krayt scatter came out 0% speed. Why? Because the speed is already as low as it can possibly be in the new system. Looks like you've already hit that speed on FT's. Also seems that putting more points into max damage rather than speed will up your DPS more.
It's probably not at the cap since you get a system message while crafting that tells you that you went over on a stat and it's been adjusted down.
Also, there's something completely different going on with slicing... I played with smuggler the other day and the %ages didn't match up with actual changes, I would get 5% and under slices on od weapons when I could make new ones with 100 more damage or a full second faster, etc. I'm guessing they tried to write some sort of diminishing returns program for slicing to taper off at the caps, but it got all hosed somehow. I'm telling people to hold off on slicing anything for a while atm.
Tuscanspeed wrote:
for me the action cost is a problem because i PVP, with BH as my second master i fire off alot of state effects to debilitate my opponent. Plus my defualt attack is Critical Shot witch hits for about 800 points on avergae (after 30% PVP damage reductionAND the approximate 50% reduction from the players armor).
for PVP i find that a sustained high damage output is critical.
for me the action cost is a problem because i PVP, with BH as my second master i fire off alot of state effects to debilitate my opponent. Plus my defualt attack is Critical Shot witch hits for about 800 points on avergae (after 30% PVP damage reductionAND the approximate 50% reduction from the players armor).
for PVP i find that a sustained high damage output is critical.