Commando Archive
Thread: Launcher Pistol grants HWEXP, stinks
I'm afraid that the launcher pistol is laughable.
Yes, we finally get our most coverted EXP (not that we have much to work towards), but look at the stats. Blast damage, no armor piercing (can't imagine why), no ranged accuracy bonuses and mild penalties, high HAM costlikethe Scatter Pistol's but rather high compared to other pistols. Numerically, mid-range damage and firing rate compare to many other high quality and/or sliced pistols (some of the other well-sorted pistols exceed the launcher in one or both departments).
The scatter pistol in particular bothers me. They've granted it acid damage, which is REALLY nice compared to our blast. It has Light armor piercing ability, ours does not. It gains a splendid 20m accuracy bonus, but does suffer heavier penalties for extremely close and far firing. Damage wise it enjoys a high minimum but lower maximum damage. The speeds between both weapons are mostly comparable, and they both share very similar HAM costs.
I fail to see how the Launcher Pistol can be our primary weapon. If you consider the DX2, Scatter, Elite (DXR6, laser) carbine, T21 et al., you'll fast discover that we're high hamstrung in the "Novice Elite Profession Weapon" department. On top of that, there are no lower level Heavy Weapons to fall back on in the meantime. Any carbineer can grab a laser carbine or E11 and be mostly happy, pistolleers can nab an FWG or even a Scout Blaster and modify it to the point of playability. If we want to wait for the Launcher to be fixed, we can grab... our nuts?
I can't even tolerate the effects anymore because the end damage is so abyssmal. It took at least 8 Body Shot 2s against a Vynock, of all things.
Please post any newfound feedback here. My launcher pistol is pre-patch and sliced, but I can't believe that it would make that big a difference - or can it?
Hmm.. I'd look into maybe getting new pistols, guys.
I use mine almost constantly and RARELY have to use bodyshot2 more than twice on white mobs. Bleed shots normally go close to 700 and with a 3.0 speed, it generally does a fair amount of spam.
Just today I was soloing war gronda on Corellia. Took awhile, but I never got touched.
So.. you have bad pistols, either from bad weaponsmiths (very unlikely) or bad resources (most probable).
Perhaps newer pistols post-patch are far better than ones pre-patch? I've heard some things about new experimentation and bonuses working now that weren't before.. Kinda ticks me off, though, seeing as how it'd mean that many folks have wasted money on stuff that wasn't as good as it should have been in the first place.. I'll be kinda miffed if I have to buy -another- launcher pistol and another Flamethrower..
I have to agree though.. I'd use my scout blaster over the launcher pistol as far as pure power goes. Lesser HAM costs and faster speed, more or less equivalent damage due to speed/damage ratios.
Make sure you look at decay-- there are some pretty bad changes as far as item decay goes and it may be affecting your pistol.
In a nutshell, weapons decay much faster now.
Sinron wrote:
Holocron posted about decay said its a bug they working on it. I get HW xp but sometimes I get a small bit of pistol xp. No idea I think its from using pistol specials from the marksman tree.
I found this by trying out suppression fire mixed in with warning shot and bodyshot 2. Without it, it's all HW exp, but toss in this one and I got maybe 10% pistol.
As far as the launcher goes this was a temporary fix... it surelyhas to be.
I think the idea was to let us get HW XP, I'm quite content to use this for a while, I mean atm it uses Pistol Specials, this won't last or at least I hope not, cos as it's our main weapon it forces you to be a pistoleer to be a good commando with your main weapon.
I'd expect work on this soon...
But then again.... who knows...
Galaian wrote:
I found this by trying out suppression fire mixed in with warning shot and bodyshot 2. Without it, it's all HW exp, but toss in this one and I got maybe 10% pistol.
It's suppression fire doing it. I posted about it yesterday, but the trhead probably went into oblivion. I /bugg'd it, but I wasn't sure if this was intentional or not.
No way is the Launcher working as intended, if it is I'm very annoyed. Don't people realise that this is meant to be your main weapon, and to be good with atcommando you need to be good with your main weapon,therefore forcing you to be a Pistoleer.
I will be happy if there are 3 types of Launcher: Rifle, Pistol and Carbine, and they all use their respective specials, therefore not forcing you to be a "Pistoleer who once in a while will use a Rocket Launcher or a Flamer (a.k.a. A Commando)".
People have suggested let the Flamer use Carbine Specials and the Heavy Acid Rifle use Rifle Special's I say NO WAY! that would give pistoleers a huge advantage, Launcher is the main weapon, so it should have it's own Commando Special's not Pistoleer special's.
It's bearable for the moment but no way Can it be the Way of Commando.