Commando Archive

Thread: the real flamethrower issue

eastmaster
Wed Aug 13, 2003 10:54 pm
#1

aside from crap damage, though improved specials this past update, the real problem with flamethrowers is that at the smack us in the face ideal range of 0m(didnt think that by spending all our time mastering marksman, you know RANGED weapons) that when we are at our ideal range, our to hit modifier is -57. so basically even if you get to ideal range, you're worse off that sitting at 45-48m, because your accuracy takes an even bigger nose dive


now i know we all know this, but i dont think anyone has actually stated the range modifiers for accuracy

Argitoth
Thu Aug 14, 2003 1:24 am
#2

Hmm... alright. So I understand there should be a range. A stream of flame would automatically hit a target from the right distance, but this isn't real life, this is a balanced life. HAHA, but it's not really balanced since I understand commandosstink right now.




--Argitoth Set-Maal, The Great Descentent
Argitoth
Thu Aug 14, 2003 12:17 pm
#3

Uhh, isn't the gun called a flamethrower because it is a flamethrower? I've never really seen a commando or know about the class much, but flamethrowers are meant to be short ranged. I thought flamethrowers shoot a stream of flame.


Hey, I might be wrong. I already said I didn't know much about commandos.




--Argitoth Set-Maal, The Great Descentent
CommanDOH
Thu Aug 14, 2003 12:31 pm
#4

Umm, Argitoth, a flame thrower is relatively short range, but not 0m range. I mean, that is literally touching the target, there is a certain amount of spray, the flame shooting out of the flamethrower is typically ignited liquid.


The ranges must be fixed.




Commando/TKA
BarneyIX
Thu Aug 14, 2003 12:36 pm
#5

I think by "Flame Thrower" they were actually referring to my overpowered Zippo lighter that I modded myself.


It can easily singe your arm hair from six inches away.



BarneyIX BH/Ch

Oikaleek
Thu Aug 14, 2003 12:45 pm
#6

I finally got a Flame thrower tonight. They arent that bad without using specials, but compared to other weapons they do crap for damage. I hit for 900 with the first special but the refresh to shoot anything is waaaaaaaaaaay too long. As for the range mods...they don't really seem to affect my shots at all...it still misses too often though. Ever notice that the range mods for the LP are listed all crazy too, but you get a +24 at 60m while prone...
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