Commando Archive
Thread: the real flamethrower issue
aside from crap damage, though improved specials this past update, the real problem with flamethrowers is that at the smack us in the face ideal range of 0m(didnt think that by spending all our time mastering marksman, you know RANGED weapons) that when we are at our ideal range, our to hit modifier is -57. so basically even if you get to ideal range, you're worse off that sitting at 45-48m, because your accuracy takes an even bigger nose dive
now i know we all know this, but i dont think anyone has actually stated the range modifiers for accuracy
Hmm... alright. So I understand there should be a range. A stream of flame would automatically hit a target from the right distance, but this isn't real life, this is a balanced life. HAHA, but it's not really balanced since I understand commandosstink right now.
Uhh, isn't the gun called a flamethrower because it is a flamethrower? I've never really seen a commando or know about the class much, but flamethrowers are meant to be short ranged. I thought flamethrowers shoot a stream of flame.
Hey, I might be wrong. I already said I didn't know much about commandos.
Umm, Argitoth, a flame thrower is relatively short range, but not 0m range. I mean, that is literally touching the target, there is a certain amount of spray, the flame shooting out of the flamethrower is typically ignited liquid.
The ranges must be fixed.
I think by "Flame Thrower" they were actually referring to my overpowered Zippo lighter that I modded myself.
It can easily singe your arm hair from six inches away.
BarneyIX BH/Ch