Commando Archive
Thread: Weapon Compairsons/Please help!
I'm asking for other to post their Weapon Compairsons here so maybe someone with some pull will see the results. If this attempt falls upon deaf ears... then I will quit this Skill tree in hope of finding one that is "FUN" to play.
The update to the Weapon Certs were a Start, but I'm a paying customer, the Certs should have been fixed before the Release of the product. Sorry but that is a FACT.
Purchased a Flamethrower for 100K
Purchased a Acid Rifle for 30 K
Purchased a lighting cannon thingy for 60 K that has 100 uses.
Purchased a Scout Blaster for 3 K
Noob CDEF Carbide FREE
Flamethrower hits for 130-230 Every 8 seconds (if I hit)
Acid Rifle hits for 97-180 Every 10-12 Seconds (if I hit)
Lighting Cannon hits for 30-60 dmg in an Area(Never seen this work)effect every 12 seconds
Scout Blaster hits for 200-450 every 1.5 seconds
NOOB CDEF Carbide hits for 40-70 Dmg every 3-4 seconds
As defined by the Merriam-Webster Dictionary
Commando Pronunciation: k&-'man-(")dO
Military unit—roughly equivalent to an infantry battalion—consisting of men especially trained to employ guerrilla-like shock tactics ranging from hand-to-hand combat to hit-and-run raids.
with this being Defined, The commando should be good Combat Class right?
/Rant ON
I have logs and screenshots of all these Wonderful weapons that are a COMPLETE WASTE OF TIME AND CASH. This is my 4th full week of being a Commando and am ready to Give it up. It is just not fun. And i know i speak for Several others that I have spoken to and many that have Expressed their Greef on these boards. The Damage done by these weapons is... in a word... "Minuscule" in compairson to even an entry level weapon.
From a game point of view, with these insane Miss/Delay between shots, we should hit a target Harder then a Noob Carbide right? So the numbers would be a bit more realistic, one shot out of my flamethrower(That Hits) Shoud do around the neighborhood of 600-800 Dmg then you get your nice long delay again to reload/attempt another shot. However, we are not even Close. With a Scout blaster you could wipe out 5-6 more mobs before the Commando even got to kill its first target. And lets face it the Acid rifle is a JOKE. 180 Dmg in 10 seconds(If i'm lucky and get a hit) A Normal rifle, that costs Thousands Less then the acid rifle, hits for 5-6 X the Dmg and is Avaliable everywhere. again "Minuscule"
The thought of having a Flame thrower that can burn furry creature for Big dmg sounds fun. Even if i only hit 1 time per encounter, that delay/reload time would be acceptable if the Dmg was there. but it is not. and i quote "Minuscule Damage" with the Flamethrower and Acid rifle.
Question to the Designers/Devs: A Commando is supposed to be able to use heavy weapons to Blow Stuff up, Correct??? A commando-VS-Tank or Vehicle... the commando should be able to load his weapon, Take a Single Shot, and Blow a hole in the side of the Tank or Vehicle. So why then, Can a Simple Scout Blaster RIP up ANY target in 1/10th of the time that it takes us to do the first 300 points of DMG?
IMHO: The Commando line is JUNK. Looks good on paper, but in the SWG Enviroment, ur better off if you'reNOT in this Skill Tree. I feel as though I wasted my play time and all those XP Points on something that is JUNK.