Commando Archive

Thread: Charged Weapons more powerful?

SlyNoble
Thu Aug 14, 2003 8:58 am
#1

I know that charged weapons are not worth it due to the cost and the amount of use you get out of them but because of this are they more powerful due to limited shots. Let's say you had all the money in the world, would it be best to carry a rocket launcher or beam cannon as a primary weapon. Also besides grenades those are the only 2 that are limited shot weapons right?



Thanks.

Garibaldi_di_Alia
Thu Aug 14, 2003 9:01 am
#2

Acid Stream Cannon, and heavy Lightning Cannon (basically everything in the Heavy Weapon Support Line) is charged as well.

And no, they are not more powerful, but should be.
Drakeal
Thu Aug 14, 2003 9:11 am
#3

hey Garibaldi, good to see your still around



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Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
drashen
Thu Aug 14, 2003 9:40 am
#4

Can you say commando is gimped, ok maybe i had too many charges in my partical beam cannon but when i do 386 dmg with one in 8.1 seconds thats just stupid i do well over 1500 in that time with a carbine oohh our weapons are so over powered thats why they are rare and slow someone please fire the commando dev he is ripping SOE off
Warlock_The_Darkone
Thu Aug 14, 2003 10:03 am
#5

ding ding ding we have a winner...



Yes all of the commando heavy weapons are that way... welcome to the world of commando's



her is a post that some one did... a SWG Commando in real life on a mission



http://64.49.221.210/pix/bruno/squirt.jpg




Tewls or Malock Razorblade(ALT)
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Scylla
Stelsvik
Thu Aug 14, 2003 1:00 pm
#6

Don't bother. The LBC's AP=1 Elect damage, while the BH LLC's AP=1 Elect damage. Why buy a disposable weapon when you can be a BH and do the same thing w/a non-disposable weapon that you can use with special attacks? /boggle


I've not seen any Commando weapon w/a AP above none but the LBC and grenades. I haven't seen all of them either.


Lag ( Launcher ) pistol AP= none - Blast


HAR AP = none - Acid


Thernal Det AP = Med - Blast


Cryoban AP = light - cold


Glop AP = none - acid


C22 Frag = none ( No idea on if the optional components boost it as they took them all out of the game. So a master munitions title can't make munitions anymore. )


DX2 AP =light -Acid damage


Laser Rifle/ ( carbine ) AP = Med


Vibroknuckler AP = light - Kinetic


LBC AP = Light - Acid


LLC AP = Light - Acid


Flamethrower = none ( Think I remember that correctly ) - Heat?


FWG5 AP = none - heat


Scout Blaster AP = none - Energy


Lots of ppl posting weap stats. It's just all over the forums in bits and pieces. So if you want to do the 'big armor piercing damage' You become a Rifleman or a BH. I've got Field Tactics up to skill 2 so far and the speed increase is not really noticable. I did however hit 2 Rebel NPCs w/a C22 for 200 and 700?!?!?! Max on the Grenade wasn't anywhere near that! Speed stats still seem bugged to me, but I've not made many yet. ( I'm not going to craft until I can set stuff down in my shop! )




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Stelsvik
Thu Aug 14, 2003 1:04 pm
#7

I forgot to add. Someone did a jpg post on flamethrower damage. It looks good w/the specials until you notice the time stamps are 10 sec delays. So you can still do more w/a pistol. The major advantave did seem to be that it didn't use much in the way of any HAM at all. ( Well, depends on your regens over a 10 second period also.)



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