Commando Archive
Thread: As I see it the Number 1 Commando issue POST PATCH.
I've been slowly progressing to Commando for some time now and am getting close - and anxious. During my wait I have spent a lot of time here reading and hoping. Now the hope is fading. Although the recent fixes were direly needed and a step in the right direction. The following response is an absolute slap to the entire commando community:
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2) Heavy Weapon Stats – The stats for the heavy weapons is hampering the profession, with 0 ideal range, severely unbalanced range mods, and apparent lack of accuracy in these weapons.
These are meant to be extreme close range weapons.
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YOU HAVE GOT TO BE KIDDING ME!!!
Okay, answer this, Why did you call it a rocket "launcher"? You should have called it a Rocket "Drop-it-on-your-foot-to-get-decent-damage" Gun. Flamethrower with a point blank range? Mmmm, I'm thinking catching myself on fire is a bad thing. And do you even know what a cannon does?
NONE OF THESE ARE POINT BLANK WEAPONS.
You made commando to take out buildings, mechanics and vehicles... So what? We're expected to run infront of an AT-AT and point blank it? That's nonsense... Shoot the whole reason you supposedly made us get Unarmed was to defend ourselves if someone got in close... yet now we're supposed to use a acid rifle at 0 range?
QUIT GENERALIZING... READ THE BOARDS... AND FIX THIS!
Finally, no, I won't quit the game due to this, but I would like to know which direction I should take. It would be a great loss to do away with the profession as you have a dedicated group here (you'd know that if you read the forum). But, if you can't/won't/don't know how to fix the profession - tell us so we can quit wasting our time.
Noitcopa - Corbantis... 1 Specialist away from Commando