Commando Archive

Thread: Launcher Pistol questions, definitive answer please.

CommanDOH
Thu Aug 14, 2003 6:33 pm
#1

Here is my question here. The proposed changes are great! thank you Holocron! But can I get a definitive answer on whether the launcher pistol will always use pistoleer moves? If so I will drop a few skills so that I can train pistoleer, please tell me before I waste any more points on other skills when I need pistol specials.


I would like to see launcher pistol have its own specials, but if that is not meant to be, at least let me know so I can biuld my character properly.


THANKS AGAIN FOR HELPING US HOLOCRON! YOU RULE MAN!


P.S. Any chances we could get the changes to resources required for crafting very fast? so we can begin getting some of these?




Commando/TKA
HiyaEiseiKaishi
Thu Aug 14, 2003 7:47 pm
#2

concur



Hiya Eisei Kai'shi Clan Kryshi


Commando of War


"Quality may be better then quantity, but quantity has a quality all it’s own."

Ivoni
Thu Aug 14, 2003 8:35 pm
#3

Do what you want with your extra skill points. It's up to you.

You can always unlearn them.

For now, there are many useful skills on the pistoleer tree used with the launcher pistol.

Eventually SOE will wise up and realize this is a mistake.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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