Commando Archive
Thread: uick round with launcher pistol and flame thrower
Here is a screenshot of me killing a dune bantha and the lair with a launcher pistol and flame thrower.
The very low damage shots are from the launcher pistol, I'm using normal and warningshot untill they slow down.
The hits of over 1000 are from the flame thrower using flame single 2.
The last bunch of hits are on the lair using normal attack from the flamer. Notice how it says "swing" hehe.
http://people.umass.edu/karmin/flames.jpg
lowered quality to save on loading time.
Well, I guess the damage is okay.. Except that I could do 1400 hits with a DLT20a rifle at Rifle3 with a decent shot, and that's to one single pool with every shot, not a random one of the three.
yeah, I can wipe the floor with my regular pistol. I'm just posting the ss to show some more data.
Oh btw, flame single 2 only cost 15 health and mind to use and the cooldown seems a little faster.
Who on Flurry server can make a flamethrower for me???
---Anikadou Fatha, Flurry server
Well, as I stated above, 1400 isn't bad, but really.. You can get a DLT20a rifle that has the same armor piercing as a flame thrower and with nothing more than Marksmen's Rifle3 you can headshot for 1400 with faster reuse than the cooldown on the Flamethrower special. It's good that it does more, but it still seems out of line.
We needed master Marksman plus master unarmed, and some fellow who's spent 24 skill points can do the same damage?
those flame 2 hits do good damage.. but there is atleast 10 secs between each hit. plus you have to consider that is a master commando skill.
Yea, the 1000-1500 damage per hit is okay..
But, if those hits are every 10 seconds, thats really not all that good..
My Launcher Pistol can hit from700-800 every 4ish seconds using double-tap (pistol is sliced down to 2.3 speed)
I can break 1400-1600 with my pistol, easily, in 10 seconds.
Lets do some averages here.. Lets say, I hit for 600 with my pistol, even 4 seconds.
You hit with your flame thrower for 1200 every 10 seconds.
There is no delay on the inital strike... Lets look at the first minute..
1200 - Inital Strike
1200 - 10
1200 - 20
1200 - 30
1200 - 40
1200 - 50
1200 - 60
Total: 8400 Damage.
600 - Inital
600 - 4
600 - 8
600 - 12
600 - 16
600 - 20
600 - 24
600 - 28
600 - 32
600 - 36
600 - 40
600 - 44
600 - 48
600 - 52
600 - 56
600 - 60
total: 9600
--
Not too bad, only 1200 damage per minute less than a pistoleer. We're getting close to being on par with a Pistoleer! ![]()
Now, granted, my pistols are VERY good. Made my a Master that pays ALOT for the best materials on our server to crank out these things. My launchers Max damage is 198. My FWG5's is 175, so these are good strong weapons.
I am curious as to what the stats are on the flamethrower, and if they can be made better if given very good materials and some great successes on the Experimentation
ok one thing that you should point out though too... is that the Flame thrower skill used is Master commando, and the skill used with the pistiol is not!
This is also a valid point that in order to make our launcher pistols have desent dmg. adn to gt desent dmg of a flame thrower i need master? There is no near lvl there!