Commando Archive

Thread: I havent posted much..

Muguyver
Wed Sep 24, 2003 11:56 am
#1

http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=19273


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=537671#M537671


as to these 2 posts. IF and when The commandos do get nerfed again, several of my friends and I will definitely quit playing SW:G, You'll see me going back to Anarchy Online, after a 3 month hiatus.


Since the beginning of the game i wanted to be a commando, and 2 weeks before the patch I became a commando. Going up pistoleer so i can use, get this, a Launcher Pistol thats designed for a commando.


I hunted with a pistol i had enough skill so that my launcher will be usefull. i then proceeded to go up the flamethrower line. I finally came to a point where my Flamethrower skill was sufficient and i can start dropping Pistoleer.


IF you do nerf the commando instead of just fixing the issues that makes it seem that we are overpowered then GOODBYE, ive enjoyed much in SW:G as it stands the game was a little to fast to level in and im nearing the end of my PVE days and i wanted to start my PVP portion of the game. SO NERF = AO


Have fun all


Mugu
Ahazi - Commando/CH


Going for
Commando 4/4/4/0
CH 4/4/0/4


IF they fix the acid rifle i might go for the whole Enchilada and go Master Commando..




--------------------
Have fun all
Mugu
Ahazi - Commando/CH
-- Going for --
Commando 4/4/4/0
CH 4/4/0/4

IF they fix the acid rifle i might go for the whole Enchilada and go Master Commando..
BobbyJack
Wed Sep 24, 2003 2:25 pm
#2

If they just nerf our only working weapon and don't fix other problems I won't be too happy either and may consider just giving up and trying one of these other games people have mentioned.This is the first 'game' I've played since colecovision but i feel like I'm chasing my tail the way they keep nerfing things.
Sylo
Wed Sep 24, 2003 2:41 pm
#3

Try this one.


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036


Go down to the commando part. I have no problem with any of these changes.

BobbyJack
Wed Sep 24, 2003 2:51 pm
#4

I don't have a problem with those either, then again he didn't mention fixing anything, just how we'd be nerfed.




IMO giving the HAR a longer range for specials would be a step in the right direction. It is rifle after all, not a squirt gun. The damage is good, just leave it at AR0, increase the range and possibly improve accuracy.




At master commando I think we need some more mods that will make our use of the flame thrower and HAR more viable including accuracy and perhaps a little more speed, but only atthe master level.

KannonFoddOr
Thu Sep 25, 2003 12:26 am
#5

If we get smacked back down, I'll be pretty pissed as well. I doubt that a big nerf is coming though. There might be a few issues that have to be addressed, but nothing I'd call a nerf. The only people still bitching about commandos are the kids who are sick of getting their asses handed to them, and can't understand why we can kill them when they stand in our faces. For the most part, people have gotten used to fighting commandos, and are finally learning some tactics (at least on my server). We still aren't powerful enough IMO. The HAR is pretty much useless, and grenades still need some work. I'd also like to be able to do some damage with my launcher pistol.


-K.F.




___________________________________________________________________

«»)(Kannon FoddOr)(«» Giving Imps the opportunity to die for their faction since 8-03 Bloodfin


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