Commando Archive
Thread: The interesting thought I had...
As I posted somewhere else was to create perhaps a true master of destruction. A Bounty Hunter Commando. I'd like to get ideas and feedback on my idea and this build... the feasibility of soloing, and grouping.
Master Marksman/Scout/Unarmed Specialist
Bounty Hunter 0-0-0-4
Commando 0-0-4-0
And either novice medic, or 1-1-0-0 Creature Handler. If I drop medic, that can lead me to 0-0-2-4 Bounty Hunter, or 3-2-0-0 CH (Graul Mauler). Unfortunately, I cannot do both 1-1-0-0 CH and Medic. So I'd have to choose either a pet to stand before me, or the ability to heal myself with StimBs. (Since I can heal pets w/ PetStimBs w/o Medic).
-- ALSO --
I put together this build for the defensive Commando:
Master Marksman/Unarmed Specialist/Hunter/Explorer
Commando 4-0-4-0 (Seeming the most common "Dabbler" build)
Pistoleer 0-0-4-0
Caribeener 0-0-2-0
Novice Medic
Creature Handler 1-1-0-0
This build gives you MANY pluses to defense...
Counterattack +10
Defense vs Blind +20
Defense vs Dizzy +20
Defense vs Intimidate +15
Defense vs Knockdown +50
Defense vs Posture Change +20
Melee Defense +9
Ranged Defense +22
What do you think about these builds? Any feedback/suggestions?
~Zatarra