Commando Archive

Thread: Heavy weapons? Only used once??

Einstein959
Wed Sep 24, 2003 1:33 pm
#1

I'm not currently a commando but.. I wnat to know if it is worth it to have a heavy weapon then have to destroy it becuase it is out of ammo. Can't they empliment like ammo that crafters can make??? I just want the prices for heavy weapons and your thoughts on this.



Reshi Macatoni
"Once I thought I was wrong, but I was mistaken"
Jukken
Wed Sep 24, 2003 1:41 pm
#2

It's a limited uses weapon...once last one is used...it is no more. About 30 uses per weapon.


They cost a great deal to make...and therefor a great deal to buy. If you account the money per shot...it is rediculous.


For a heavy armor piercing weapon...you're better off using a T21 or something...you can spam that infinite.


Grenades and HW weaps are not all that useful at all.





=========================
Goblin
Proud member of the Rodian people
=========================
Rodians will rule this galaxy
darthbock
Wed Sep 24, 2003 1:57 pm
#3

Personally, I find heavy weapons very useful, especially the heavy pbc and the rocket launcher. You can 1 shot 1 kill a high HAM target with either - and the rocket launcher wreaks havoc if the enemies are clumped together. On ahazi, you pay around 500 creds per shot. If you fire one or two shots per mission on missions that pay 5500 creds you are still way ahead financially and seriously diminish the threat to you getting seriously injured/incapped. Also, the heavy pbeam is great in pvp - 1 shot 1 kill even if the target is buffed up.



For heavy weapons and grenades both, a kneel-aim-fire macro greatly increases their effectiveness (and specials for the HAR and flamer too).



Aesai


Alliance Commando, Ahazi




Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
Dromare
Wed Sep 24, 2003 4:41 pm
#4

Wait what your saying is that a flame thrower has 30 shots in it and then you gota go out and buy a whole new one?
Einstein959
Wed Sep 24, 2003 5:14 pm
#5

I think Flame Trowers have infinite. Correct me if i'm wrong.




Reshi Macatoni
"Once I thought I was wrong, but I was mistaken"
Lomar4976
Thu Sep 25, 2003 7:50 am
#6

You're right



Flame throwers and HAR's are both infinite shot weapons



Heavy weapons (heavy particle beam cannon, rocket launcher, and one or two more than I forget the name of) and grenades are all 'fire and forget' weapons which have charges to them.




====================================================================
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J'akaras Armour - At the following locations:
----------------------------------------------------------------------------------------------------------
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------------(-2906, -6755)--------------------------(724, -5220)---------------(-5347, 3431)------
Drop Offs To Doaba Guerfel, Corellia (2483, 4288)

====================================================================

StarNick
Thu Sep 25, 2003 8:28 am
#7

best hvy weaps of damage/cost: HPBCs and HASs (hvy particle beam cannon + hvy acid streamer)


i get em at 10k and 11k per 30 charges respectively, still they shouldnt be 30 charges - i remember when they were 200 charges for crying outloud!


and the rocket launcher, for its amount to buy, is quite worthless even on master commando (i get em for 30k for 30 charges, and most sell em for at least 50k...totally not worth it atm)




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Mister_Heavy
Thu Sep 25, 2003 9:01 am
#8


The only way RLs will become worth their price is when blast damage vulnerability is implemented on AT-STs and Turrets. At about 1200 credits per shot, you'll need to be taking out an extremely high-priority target.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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