Commando Archive

Thread: Grenades-an idea

psychocow100
Wed Sep 24, 2003 7:16 pm
#1

I was gonna run this by the commando community before posting this on the main dev boards. I didn't want flame and nerf yellers to get their hands on it first.



Everyone in the commando community knows that since we can't make out grenades anymore they are more than a little useless now. They all do low damage comparatively, they have bugged AOA, and are have atrocious HAM costs.


My idea is to make these little buggers usefull finally, help balance us out even more against the nasty BH eyeshot, and give the weapon crafters another form of constant income.


Grenades,

psychocow100
Wed Sep 24, 2003 7:24 pm
#2

I was gonna run this by the commando community before posting this on the main dev boards. I didn't want flame and nerf yellers to get their hands on it first.



Everyone in the commando community knows that since we can't make out grenades anymore they are more than a little useless now. They all do low damage comparatively, they have bugged AOA, and are have atrocious HAM costs.


My idea is to make these little buggers usefull finally, help balance us out even more against the nasty BH eyeshot, and give the weapon crafters another form of constant income.


Grenades, as some of their names imply, should give special effects. My shortlist is:



Fragmentation- itimidate (due to the load explosion)


Cryoban- stun (due to the cold explosion)


Glop- imobize for a few seconds(due to the glop duh)


imp detonator- dizziness(due to a disorientating blast)


Thermal detonator- blind( due to the bright flash explosion)


Proton- knock down due to it being the biggest exploding grenade or at least should be)



I think that this would help to give us a chance to fight back against the blind of a BH which makes it impossible to hit anything. Protons to help fight back against the pistoleers with buffed stats. That and we're the only profession that has no specific attacks that give special affects. I think that blind is high enough up the ladderthat it wouldn't be as bad as the BH eyeshot. It would add balance and be an alternative the the ceaseless nerfing. I'ld like to have some feedback please post

psychocow100
Wed Sep 24, 2003 7:26 pm
#3

srry this thing started posting before I was done for some reason please read above post of same name.
psychocow100
Wed Sep 24, 2003 7:28 pm
#4

srry this thing started posting before I was done read above post of same name.

Raymonator1
Wed Sep 24, 2003 11:43 pm
#5

I think thats a good idea. Right now, grenades I have used dont do much more than my weapon. it uses hi HAM, and really gives me no reason to use them. Its just a sinkhole of money.




Fain Flinn of the Imperial Guard
Letha
Thu Sep 25, 2003 1:18 am
#6

They really need to add area damage with them, I think all area damage stuff is broken now. Fix that and they are great how they are now.
PadawanChong
Thu Sep 25, 2003 7:06 am
#7






Letha wrote:
They really need to add area damage with them, I think all area damage stuff is broken now. Fix that and they are great how they are now.




Are you saying the radius doesn't currently work? I think that's where Grenades should be most valuable - have a Commando get near a group, lob one in and start the fight off right



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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nightwolf180
Thu Sep 25, 2003 12:18 pm
#8

I believe glop grenades have a bleed or some kind of dot effect already on them. Assult troopers use them and everyone hit by one takes dot damage.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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