Commando Archive
Thread: READ THIS NOW! MY IDEA FOR COMBAT+PVP! post your thoughts!
This is actually a re-post from a post that I just posted (that's alot of posts) on the TKA forum, and I'll be posting it in as many of the profession boards that matter as I feel the need to,
previous post:
I actually just read a post that mentioned something of what I am about to say, but not in quite as much... severity? or something, anyway, I thought I would post this first to the TKA's of our game, simply because I think and someone else might feel that TKA's were hurt the most by the KD/posture change nerf.
I have posted this before on the GCW forum, but no one seemed to care about that post or read it, anyway, I'll offer it up here in hopes that someone on this forum will respond.
I think there should be timer applied to ALL, yes ALL combat-related skills. This would include, but is not limited to :ALL special abilities that cause damage/status change/Pch/KD/ etc within ALL of the combat classes, poison/disease skills of the combat medic, stim-use, and things like warcry,berserk, etc etc, there might be more, but you get the idea...
The post that I read that was (sort of) concerning this issue, had a reply that said the Devs didn't want a group of players stringing KD's together to keep one enemy down.... well I ask, Why not??? I think that makes more sense than having something be KD-immune for 30 seconds, I mean that's just rediculous, in my opinion, if 5-7 TKA's teamed up and took on an enemy that could kill 2 of them in the process, they could keep it at bay with KD's but only if they used TEAMWORK, oh wow, there's and idea!!! instead of all of them just spamming whatever hits to do the most damage (as I think it would be now since KDnerf) they would have to communicate and plan out, then stagger their KD's and take whatever it is down.
So another scenario is.... what if 3-4 melee, with kd's or pch's take on 1, yes 1 player, say a BH, as it is now the BH could probably win with the out-of-range bug, but with my fix for KD/Pch, if one of the melees took down the BH, then they could possibly keep him down, by staggering their KD's... now this would be tough enough as it is, knowing when to use your KD, but it makes sense, 5 brawler-types beating the crap out of one marksman and he gets up and runs away? that would not, and should not happen, I mean did you ever see a police beat down with 5 of them beating away on one guy, and he gets up in the middle of them, runs, and they can't catch him and hit him..... or for that matter, knock him down again...
This timer, whether its 30 seconds, 25, or if its different for every skill based on how powerful that skill is, would stop people from spamming the strongest attacks over, and over, and over again and could possibly make PvP just a tad bit more even, who knows, I just think that people that can do 1-shot kills, such as HWcone2 or HWsingle2 should be able to use them just however long their attack works, it should be "1-shot kill, ok now I need to run around a little, and keep myself alive.... hgmmmmm... getting shot, oh now I can do it again BAM!"
The whole I dea is to give PVP and combat in general more tactics, and more emphasis onteamwork and I think this change would do just that :-)
ok, some of that was a little abstract and weirdly worded, but I don't really want to change any of it so... PLEASE POST, flame me, respond with thoughts, tell me I'm right, tell me I'm wrong, just RESPOND..
I'd really like feedback :-)
I would!
ok just to clarify, I meant shouldn't instead of should, when I talk about HWspecials, I mean should not be able to use them just their attack speed
please post your thoughts!
You like everyone else need to play a commando before you try and change it.
The one shot oh now I need to run around is how flame2 and cone 2 work. It has a 15 second ( or so ) timer on it already. You can not spame flamethrower specials.
Your post has some good ideas but I don't think any of them apply to us.
BELIALhg wrote:
You like everyone else need to play a commando before you try and change it.
The one shot oh now I need to run around is how flame2 and cone 2 work. It has a 15 second ( or so ) timer on it already. You can not spame flamethrower specials.
Your post has some good ideas but I don't think any of them apply to us.
just for the record, I have played a commando, although I haven't gotten too far up the ranks yet, I have used flamesingle1, and acidsingle1, although I have not had huge success, since I haven't grinded the xp to get better skills in commando, I have had some experience with it. and you can correct me if I'm wrong but the 15 second timer (or so) that you speak of is based on the weapon's speed, your speed mod with it, and the modifyer (sp?) applied to that speed by the special itself? is that right? so theoreticall couldn't you use a flamespecial, then use the same one on your very next attack? (in the case that your target isn't now out of the 16m range of the special) ??? like I said I've only used flamesingle1 and acidsingle1 so this may be different for cones, and cone2's .... let me know
plus, the way that my idea or timer system is implemented and such is really what will make it good or bad, placing timers on heinous skills that are easy to use over and over should be first, things that kind of natural timers might not need one, in the end everything needs and will continue to need tweaking, thanks for the feedback!
Not only can we not spam them the delay happens after the shot so we can't even switch to a faster gun and shoot until the delay has passed.
Yes we can go flame1( or 2)flame1 flame1 in combat but in PvP if that first flame1 misses you're dead before you get to shoot the second one. The devs thought about this and added it the ppl bitching just never took the time to learn how our attack works and only see the first hit.
ivoni said himself once that he gets 7 sec delay on flame specials, and he's a master c and has used fast or damaging flamers in the past
7 seconds is still a long time, especially if you miss..which will be quite often
even with the maximum amount of speed mods, and a 3.9 speed flamethrower(not the best but not slow by any means).. i still cannot even come close to spamming specials.. i do notice a difference from novice to master but i still have plenty of time to die helplessly between specials..
i really don't think this post applies to us ![]()