Commando Archive
Thread: Which Elite Combat Prof. Rules? I thought commando did.
Commando's can do the most damage in a single shot but it takes a very long time to recover from the delay and that includes healing yourself or returning fire.
Are weapons, namely the flame thrower are also only good within 16 meters and there is just no way to get within 16 meters of a Krayt, deliver a shot and survive longer than the delay. Even feign death is delayed after using a commando weapon so the commando would die before being able to feign against something like a Krayt
"All' commando weapons have a lengthy delay time and you've got to be pretty close for it to work. I've got some rocket launchers but I've been holding onto them till blast damage is changed on ATSTs. I want to say the ideal range is something like 48 meters but that could be wrong.
Even then, its not just range, and speed but also accuracy. At master commando I still miss regularly with grenades, particle beam, rocket launcher...etc.
Here is the commando in a nutshell. Fire weapon, any weapon usually within fairly close range if not within melee range, pray it hits(decent chance it won't despite erea effect), then run for an absurd amount of time while the delay wears off. And that's assuming it doesn't miss, if it misses commando dies.
If you really want to be the best in combat or PVP, then its all about dabbling, not so much about mastering anything. Like the above poster said, its about skill points
The carbine and pistol trees in BH are comparable to the entire carbineer/pistoleer profession, and the LLC is a comparable, if not superior, weapon to the flamethrower (faster, more accurate). Eyeshot is better for dealing mind damage than rifleman specials.
About the only thing an 0-4-4-4BH isn't as good at or better than the elite specialist profession for, is melee.