Commando Archive
Thread: FlameSingle1 & FlameSilgle2
This 2 special have diferents DOT?
I mean if i give fs1 it will give a type of DOT
And the fs2 will give ANOTHER type of DOT that will add damage to the target like
/aim
/flameSingle1 (1200 in health)
/flameSingle2(1500 in heath)
Then the mob will suffer 2700 DOT?
Or the last flamesingle will take out the previous flamesingle?
Like:
/aim
/flameSingle1 (1500 in health)
/flameSingle2(1200 in heath)
Then the mob will suffer1200 DOT?
Wich1 is the right thing?
this is the same as health shot 1 and 2 stacking, or mind shot 1 and 2, etc.
someone please correct me if I am wrong, but I have heard that fs1 and fs2 stack like healthshot1 and healthshot 2 (bleeds) do with a pistol...it's not like you hit the first 1200, then 1500 with the second shot for a total of 1200+1500 combined...but what happens is it puts 2 seperate dots on the critter....so you the dots will continue to do 1200 and 1500 burn damage each...
Heck...I think i'm confusing myself...
Yeah, they're stackable. They run on completely seperate timers, so you'll not see a single high damage burn, but 2 standard burns coming more frequently.
As to the macro you have up there, the /aim will not carry over to the second flamesingle - you need a /aim before EVERY shot.