Commando Archive

Thread: Master Class Weapons

gobhigh
Thu Sep 25, 2003 11:55 am
#1

Is it me or does this game seem to encourage dabbling. ATM there is no real good reason to become Master Commando, Bounty Hunter, etc. I think that the Devs should put in incentives for those folks who actually stick to 1-2 professions and actually master them instead of having a few skills in 4-6 elite/hybrid professions. One way is to allow new powerful weapons for each Elite and Hybrid combat class to give folks something great to strive for. I see alot of folks wanting some sort of Heavy Blaster Machine Gun type weapon or the E-Web. Well, put these weapons in but only allow Master Commandos to use them. Have a unique but powerful weapon for each combat profession. This will help alleviate some of the dabbling and provide incentive for those who want to clearly defined roles in this game.
Tamrael
Thu Sep 25, 2003 9:31 pm
#2

While the flechette launcher would be cool (especially if we got to use the balls O' death fire mode), I would personally rather see the Imperial Heavy Repeater.... that thing is just cool - pumping out bazillions of little glowey points of doom. Give it an insane fire rate, like .05 speed (yeah, point-oh-five) and make it do little teeney amounts of energy damage, like say 7-12 damage. Remember, firing that quickly (20 times a second) you'll be doing MASSIVE damage if you keep firing... making it energy and AP0, however, would help to remove some of the total uber-ness of the weapon, as wearing a PSG alone would seriously hamper its shredding ability.



--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
Mister_Heavy
Fri Sep 26, 2003 12:55 am
#3


I think the game in general is moving that way. They're moving eyeshot to master BH as an example.


I expect to see more and more of that in the future. Master commando in particular needs better master level benefits.


I really really would love to see the Golan Arms Flachette weapon cert added to Master commando. That gun is just too cool.


say 35m range, about 2000-3000 AP1 Kenetic AOE cone. Same shot number restrictions and HAM costs as other heavy weapons.


They should also give more accuracy bonuses at master commando. We get the big boom, but our damage over time with non-charged weapons does not justify our pathetic accuracy.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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