Commando Archive

Thread: Whats wrong?

Recsa
Thu Aug 21, 2003 5:01 am
#1

Hi,


I was thinking on surrendering some skills to try Comando, but i heard Camndo is a broken class, can any1 pls explain me as detailed as possible whats wrong with commando, and if devs have said anything on how to fix it?


Thx a lot




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HARD can be different to GRIND
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Makestro
Thu Aug 21, 2003 5:05 am
#2

well right now from what it sounds like... the only gun you can use and hit something with gives your pistol expinstead of heavy weapon exp, and grenades cost more then the damage they do



but all these are suppose to be fixed in a patch..... now if it will happen... we dunno




Master Brawler, Master Medic, 1-3-3-2 fencer
Recsa
Thu Aug 21, 2003 5:09 am
#3

you mean a rocket launcher cant blow up a lair or an AT-ST?


a flame thrower cant burn to hell any mob?


Pls a bit more detalied explanation if possible, id appreciate it much.




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HARD can be different to GRIND
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Makestro
Thu Aug 21, 2003 5:13 am
#4

well right now the rocket launcher can blow stuff up... if your right newt to it



some topics mention the flame throwers special is broke.... dunno if this is for everyone but for some it is



basically its really hard to hit anything with the weapons that give you the right exp right now, like i said.. theres suppose to be a patch comin out soon(i hope) fixing most these problems




Master Brawler, Master Medic, 1-3-3-2 fencer
Oikaleek
Thu Aug 21, 2003 5:36 am
#5

The only real problem with commando is the range modifiers on the Heavy Weapons. They all list the ideal range as 0, but if you refer to Holocron's post "Commando stuff for you to check out" you will see at the bottom the real ideal ranges and max ranges of our weapons and how they are soon to be fixed on TC and then moved to live.


Once they do that, I am sure there will be a balance pass to get us in line with other professions damage wise as, with fixes, we shouldbe VASTLY outdamaging anyone else in the game...and that cannot be...we should be doing MORE damage, but not on a scale that makes us unstoppable. That would be too unbalancing.


As far as weapons giving correct heavy weapons xp, you can easily advance through the commando tree using just the Launcher Pistol. It grants heavy weapons experience and can be used with Pistol special moves (including Pistoleer specials).


please refer to Holo's most recent post in this forum for all the Information you seek, as it contains alot of the bright future of Commando's.



Staff Sgt. Ishaac


Rebel Alliance


Eclipse

Eleriel
Thu Aug 21, 2003 5:49 am
#6

a few people seem stuck in the past... the launcher pistol does give HW-XP now.

and other things are being worked on.. should be arriving (according to devs) within two weeks, three at the most, I guess.

just my take on things,

- el.



_____________
"No worries"
- Fool on a Hill.
Garibaldi_di_Alia
Thu Aug 21, 2003 5:59 am
#7

Biggest problem with commando is that a well skilled pistolier/carbinier/rifleman is 100x more deadly than a commando using pure commando weapons.
JSAz5
Sun Feb 15, 2004 7:54 pm
#8


I was doing jabbas theme park and one mission would not work no matter what i did. It was the [courior]? one that ephant gives you. i would get there and i would kill the thugs then looted them. i could not talk to the courior so i killed her looted. then i got a wp titled "finish Quest". the wp was to jabbas palace and i talked to ephant and he said i had to give him an item. i didnt knopw what he was talking about so i dragged everything from my inventory and dropped on him but nothing. my friend had just done that mission so he went with me and i di exactly as he did but it would not let me finish the quest. i ended up doing it about 10 times but still nothing...what is wrong?

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