Commando Archive
Thread: Ideas to improve commando
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DecimusDrakar
Mon Feb 16, 2004 6:02 am
#1
First off let's say the combat balance fixes accuracy and other mods....Devs seem very confident, so i'll assume at this point it works right....but because no info has been released about it i have reservations about it.
Anyway, to start off, combine the acid and flamethrower trees, give the acid rifle an acid burn dot(the animation could be three little green dots instead of red)and make the tag Expert Commando
Make the acid tree into a launcher pistol tree and give us a couple of specials to use like at LP 2 give us body shot 3(or similar attack)and at LP 4 have an armor piercing attack(pierces all armor types but the dmg dealt is only within the dmg range of the LP) this tag could be Special Forces
Make the heavy weapons tag Artilleryman
Make the field tactics tag Grenadier
zenixoda
Mon Feb 16, 2004 8:09 am
#2
y do u even both so many of these threads have been started and the devs never look at them they dont care
Tal-N
Mon Feb 16, 2004 8:14 am
#3
give the acid rifle an acid burn dot
*yawn* No, we don't need another 'flamethrower' than you very much.
pierces all armor types but the dmg dealt is only within the dmg range of the LP
Thats overpowered in the extreme plus we have a variety of other armor peircing weapons.
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