Commando Archive

Thread: Ideas to improve commando

DecimusDrakar
Mon Feb 16, 2004 6:02 am
#1

First off let's say the combat balance fixes accuracy and other mods....Devs seem very confident, so i'll assume at this point it works right....but because no info has been released about it i have reservations about it.


Anyway, to start off, combine the acid and flamethrower trees, give the acid rifle an acid burn dot(the animation could be three little green dots instead of red)and make the tag Expert Commando


Make the acid tree into a launcher pistol tree and give us a couple of specials to use like at LP 2 give us body shot 3(or similar attack)and at LP 4 have an armor piercing attack(pierces all armor types but the dmg dealt is only within the dmg range of the LP) this tag could be Special Forces


Make the heavy weapons tag Artilleryman


Make the field tactics tag Grenadier
zenixoda
Mon Feb 16, 2004 8:09 am
#2

y do u even both so many of these threads have been started and the devs never look at them they dont care



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
Tal-N
Mon Feb 16, 2004 8:14 am
#3




give the acid rifle an acid burn dot


*yawn* No, we don't need another 'flamethrower' than you very much.




pierces all armor types but the dmg dealt is only within the dmg range of the LP


Thats overpowered in the extreme plus we have a variety of other armor peircing weapons.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

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