Commando Archive

Thread: POLL: Replace HAR or fix it?

4thewookie
Sun Feb 15, 2004 12:32 am
#1

Hi i would like to do a poll of commando's to see what your opinion is... Replace the HAR with some type of Assult Rifle or have the devs fix it? I wanted to get a thread going about this so if the devs ever decide to fix this issue they will already have some feed back. I personally would like it replaced with the clone trooper rifle or something like that. Please post your opinion.



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Raptor2k1
Sun Feb 15, 2004 12:47 am
#2

I'd like to keep it and have the assault rifle added myself as sort of a bridge between short and long range fighting. If push came to shove though, I'd vote to can it for the assault rifle.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


maddogs
Sun Feb 15, 2004 2:02 am
#3

/replace


:throws the junky har in the sarlac pit





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Daniel' Judson-Leonheart

brokenglass
Sun Feb 15, 2004 2:12 am
#4

I'd rather scrap it and replace it with a machine gun of some sort. The acid rifle sounds like a water gun, has almost no sort of firing graphic and looks like a male private part. Plus, the word commando just screams machine gun out loud.
Gredo151
Sun Feb 15, 2004 5:16 am
#5

I don't get it? It's star wars and thanks to numerous other games they have loads of weapons to play with. So what do they give 'commandos' ? A flame thrower and an acid rifle? Why i mean Surly for a commando the heavy repeating blaster would have been the first choice. I say /replace but right now i'll take anything that doesn't nurf us any more than we already are!
zenixoda
Sun Feb 15, 2004 9:42 am
#6

replace the junk




***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
Tal-N
Sun Feb 15, 2004 9:55 am
#7

The HAR is a half complete concept, a complete revamp is needed so I guess that is kinda like replacing it. On the whole the commando tree as a whole needs a revision since there is no need for the flamer and the HAR to be in seperate branches as they currently do the same thing and are used in a similar role. Also the LP seems like it was thrown in for good measure. The profession needs to be taken back to basics and built again from the ground up in my opinion.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
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Nighthelm
Sun Feb 15, 2004 10:42 am
#8

/replace

sombody at SOE dropped the ball when creating this thing, besides, why don't commandos have the DC17 assault rifle? It's the commando's main weapon. This is like having jedi without lightsabers.



Jered Nighthelm of the Keepers of a New Hope
Krenadel
Sun Feb 15, 2004 11:09 am
#9

Don't replace it change it.


As it is, even if it was working properly, itis just a flamethrower with out a dot with a different skin and it does acid damage. The biggest problem we commandos have is lack of veriety. I hate seeing a thousand and one people running around with the falmethrower just like everyone else does. Fix the other commando weapons and gives us a few more. That will add veriety to our choices and make people just that much more unique.


Two weapons i would like to see add is the Eweb and the Assualt rifle.


Eweb: i keep seeing ppl running around asking for it. An Eweb is a stationary crew served weapon if you do give it to us i would suggest it being very high rate of fire good damage but you can not move with it, kinda like crewed turret. It would be ideal in Base defenses. Cutting down the enemy troops as they charge your position but the non mobility of the weapon would prevent people from abuseing it.


Assualt Rifle: This just makes sense Commandos shouldn't have to be within melee range to put up a decent fight. Just keep the close in weapons for the heavy damage.



Veriety will keep the game intresting andnot stagnant.



Kren'adel


Master Commando/Master TKA/Novice Medic


Crimson Legion


Gorath


SinR
Sun Feb 15, 2004 12:25 pm
#10

im keeping my launcher pistol with my smuggler DF tree for base killing (probably more accurate than a rocket launcher, and faster too), but i'd like to see a FAST (1 second), but LOW DAMAGE (100-200 ish) machine gun like weapon that would be great for longer range,or up the damage but make it stationary



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Xenothaulus
Sun Feb 15, 2004 7:14 pm
#11

replace with e-web, PLEASE.

Also, to the commandos: if you play BF1942, do yourself a favor and download the Galactic Conquest mod. It's still in testing, but playing that makes me feel like more of a commando than this profession ever does.



Xenothaulus Questor
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Aidn
Sun Feb 15, 2004 11:10 pm
#12



I would say replace the HAR. It's useless, and even if it was fixed by the DEVs, I still can't see much use for it. The HAR would not be as useful as an assault rifle, such as the e-web!



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Aidn of Shadowfire
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Jaxtrax
Sun Feb 15, 2004 11:35 pm
#13

/sign


Replace it with a heavy tripod placed blaster with long range like 68mand armor. Fast attack speed with a slow 7.0 setup speed and you can only fire it when its stationary. True heavy weapons support. Throw some area attack mods with it like suppression fire.


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