Commando Archive

Thread: A simple question for all those Vet. Commandos out there....

Adoraz
Mon Feb 16, 2004 4:34 pm
#1

Ok, heres the setup im going for, all I was wondering though is will i still be decent at PVP? Here it is:


Master Commando (Hopefully a Flamethrower user, throw in some grenades for good mesure, will be carrying a laser rifle for long range to)

Merchant: 3/0/1/4 (To help my guild sell stuff)

Medic: 0/0/0/0 (So i can wake people in my team up and heal myself)


So, i was wondering, will i still be able to play in PVP and not get owned at every turn? I dont realy want to go for TKA as it means i must drop merchant and that will damage my guild, Buti dont want to suck


Thanks in advance for the feedback



__________________________________________________________________________________________
NGE IGN - Dranas Stargazer
TechnoHic
Mon Feb 16, 2004 4:40 pm
#2

You wont be that great in PvP unless you can aford to but HWs frequently.


I too am avoiding mastering TKA even though I am in a position that I could finish it off in a bout a week or so (TKA 1-3-0-4) I just refuse becasue then I wuold really never need to use my commando skills just by picking up power in TKA and I already think it is better than my commando abilities a lot of the time, especially when those defenses finally dont work while wielding my FT anymore.





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Elder Commando
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garvin
Mon Feb 16, 2004 4:43 pm
#3

Against melee opponents you might do ok...but only if you land your first flame special quickly...otherwise you are heavily vunerable to KD and such...


Against Ranged opponents you willmost likely be kited to death...


In my opinion, for PvP this is not the best template you can go with...go get an Account on:


http://swg.allakhazam.com/


And figure out your template there...if you want a good PvP template you'll want to balance the Commando Flame Thrower for short range damage with something that gives you good long range damage...You may even think twice on getting more then just the Flame Tree as the rest of our weapons are currently broken or work poorly...


I personally went with Master Commando / Master TKA because it's good for PvE...this combo gives me nice defenses and good close range capabilities, but suffers the ranged weakness we face from those that kite us outside 16m.


Hope this helps...good luck...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

maddogs
Mon Feb 16, 2004 4:57 pm
#4

well if your going agenst no armor no buff noobs hell ya youll kil them in one hit



but if your going agenst haf decint pvpers buffed or armord no you will suck


and agenst pvp warlords with 90% armor and best bufes you can get and stacked templat (like mine hehe wich ill be droping soon ) you will never scrach them





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Daniel' Judson-Leonheart

Devir92
Mon Feb 16, 2004 11:24 pm
#5

What Garvin said. The range thing is a problem, but you'll occasionally get lucky with a HW. For example, I was wearing my TKM tag in AH one time and this swordsman starts chargin me...guess he saw i had no helmet on...One shot from the HPBC was enough to put him down (he had just finised someone else off, so was already damaged)


Generally, I switch to fists right after that inital cone...and invest in some +intimidat/warcry clothes...it's a beautiful thing what intimidate will do to your opponent





-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
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