Commando Archive

Thread: LordS I at least overlooked this at first but now, forget the HAR

TechnoHic
Sun Mar 14, 2004 7:04 am
#1

I just noticed on my skills as master commando, we get 110 FT accuracy and 45 FT speed. We all know how often we miss with the FT and that speed rating itself is no better than what any other profession has with less than one line done but heres the reall kicker lol the HAR only has a skil at mster commando of 45 accuracy and 45 speed, lol. Maybe you all have noticed this befor but thats the first I noticed.


Anyone ever fire the acid BEAM launcher? Lol, it is more accurate and faster mods than the HAR and if you ever have fired one you know that sucks, heh may as well fire your marksman weapns befor this thing does you any good.


Anyway, I dont meant to rant but LordS, I just need you to deliver this as part of our case. Its horrible that at master we are at novice skill level (not even talking weapon power) of any other profession. Do they realize our mods from our pre-reqs dont carry over like other professions do? That seems to be the only way I can see that they did this.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
TechnoHic
Sun Mar 14, 2004 7:17 am
#2

h and thought Id add some exact numbers from in the game of the other professions.


Pistoleer 0-0-0-2 (what I got left) 65 accuracy 47 speed (note: I have no accuracy skill line)\


Novice fencer: (granted its a melee but using what I know) 70 accuracy 35 speed (notice the pattern?)


I know Im using the fastest weapons, or whats supposed to be the fastest weapons in the game but look at how low of level this is at. Even if we are supposed to be slow, isnt that represeted in the actual weapon we are using and our innacuracy at certain ranges also supposed to be there also?


All speed asside, with just novice pistoleer accuracy i am better than the HAR at master and to master any of these professions is a 50% better skill mods compared toour FT skil modson top of us having slow weapons. So to put all flaws in our weapons not working asside, as to not be fooled by lame fixes to them, lets look at our skills a little more. Weapons getting fixed wont help us at all with lousy skill mods but could lead to cries for nerf when we manage to connect once. Lol even though we are outdamaged and GL hitting enough for the HAR to be worth crap.





CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
TechnoHic
Sun Mar 14, 2004 10:31 am
#3

/bump


Just want to make sure this is seen. I've known the FT is inacurate but just now payed any attention to my skills for the HAR and its a joke. If everyone has known this say so but at any rate this needs to be resolved or they really havent fixed the HAR at all.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
KureJiBaka
Sun Mar 14, 2004 12:22 pm
#4

Right now theres a Problem with the HAR Tree not actually Applying itself. thats Supposed to be Fixed With the Next Patch.



____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



Raptor2k1
Sun Mar 14, 2004 12:33 pm
#5

"the HAR only has a skil at mster commando of 45 accuracy and 45 speed, lol. Maybe you all have noticed this befor but thats the first I noticed."


This is the notorious skill-stacking bug that's getting fixed on Tuesday along with the animations.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


TechnoHic
Sun Mar 14, 2004 7:02 pm
#6






Raptor2k1 wrote:

"the HAR only has a skil at mster commando of 45 accuracy and 45 speed, lol. Maybe you all have noticed this befor but thats the first I noticed."


This is the notorious skill-stacking bug that's getting fixed on Tuesday along with the animations.






OK, my bad. I thought it showed our skill mods on it but just wasnt actually working. It will have the same mods as our FT when this is fixed but its still bad commpared to other pofessions. I just dont understand why we are not just as skilled with our weapons as anyone else, then just let the weapons schematics make them accurate or inacurate as that weapon is intended.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
StarNick
Mon Mar 15, 2004 5:42 am
#7

or..*cough* *cough* give us a disruptor assault rifle *cough* *cough*






--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

TechnoHic
Mon Mar 15, 2004 6:26 am
#8

I agree we need more damage types or diferent weapons to use to strategize, but if they give us those without comparble skill mods as other professions, we will be at the short end of the stick when they look to balance us. In other words, cant hit the broad side of a barn and are slow but the high initial hit gets people yelling for nerfs. (sound familiar?)



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Ster
Mon Mar 15, 2004 8:48 am
#9






garvin wrote:

My biggest issue with them fixing the HAR is 90% of the creatures I run across with high Heat resists ALSO have high Acid resists (typically the same amount)....


Some will tell us that in this case we should rely on Blast Damage...but our LP comes with no accuracy or spd beyond what Marksman gives us and our RL's are too restricted, slow and inaccurate for using in every situation like this...


The Dev's need to balance the Game while they are doing a Combat Balance...if you give a profession basically 2 main weapon choices, Heat and Acid, then don't give creature high resists of both at the same time...choose one or the other...give us a reason to strategize...


...And for the love of god...make the HAR unique...not a close of the FT...give it it's on specials and better range...otherwise give us something else...


Now that's a rant...








I am right there with ya on that Garvin. But you do know that it will all be magically fixed with the combat balance.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Logitition
Mon Mar 15, 2004 11:52 am
#10

What I want to know is... if we keep being told to wait for the combat rebalance so much, why did the devs not listen to themselves? If they could nerf us and have us useless for over 2 months, why could THEY not have waited to nerf us AFTER the combat rebalance?


I am a MASTER commando/rifle 4034/TKA 4000/ Nov medic... as it stands now... my rifle is the best weapon I have, period. I have 130 acc and +75 spd with it and I am not even master rifleman. with just rifle 4004 I do better than the whole commando master with a T21. More damage, faster, AP3, targetable pools, and a dizzy I can use with suppress fire for a KD effect. it is nuts.


I have been a commando a long time. Been here since day 1 and a commando since the 3rd month. It looks that I will have to dump it soon to stay viable in pvp, which is a shame. Since the nerf on the FT, it has become useless in pvp for anything with armor or buffs. The HAR will not be viable without AP. the grenades are broken, and the only thing left is Rockets which u have to be kneeling for and will leave u open for major attacks by anything with a KD or dizzy.


I have been trying to wait out the new publish till I decide wether to drop or not but it seems it is inevitable. 167 points for rockets with 100 acc is a bit much... would have been better to make a commando a 93 pt master instead. I have been pvp'ing a bunch... 8 hr sesh last night alone, and I can tell u one thing... it is hard to justify all those points when as a soldier in the war I know that if I do not rely on my rifle I will be pretty much doomed to die.


I know, I know.... just wait for the combat rebalance... why? As it is now this is my my concern: Will commando get better? I am useless as it stands now for my endgame and participation in the war. My alternative is to drop the prof or the game, or do as I have been and try to wait it out (which makes it so I cannot pvp very well and have went from about 30+ hrs a week to 5-10) Will they fix commando and as soon as I am done leveling, a month will go by and my new choices will be nerfed or worse, the commando, my love, will be fixed and I will have to regrind back to that?


could I get an opinion from a dev? TH? what would u do? Form fits function... I am all about the GCW. it is nice to be different, as in one of the few master commandos left on my server, but it has left me weaker in the war to where al they want me for is to take down a base because I can hit a terminal. I am getting smoked out there and I cannot go another 2 months like that.




Uben Haum'Qui <Artilleryman>





g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
garvin
Mon Mar 15, 2004 1:08 pm
#11


My biggest issue with them fixing the HAR is 90% of the creatures I run across with high Heat resists ALSO have high Acid resists (typically the same amount)....


Some will tell us that in this case we should rely on Blast Damage...but our LP comes with no accuracy or spd beyond what Marksman gives us and our RL's are too restricted, slow and inaccurate for using in every situation like this...


The Dev's need to balance the Game while they are doing a Combat Balance...if you give a profession basically 2 main weapon choices, Heat and Acid, then don't give creature high resists of both at the same time...choose one or the other...give us a reason to strategize...


...And for the love of god...make the HAR unique...not a clone of the FT...give it it's on specials and better range...otherwise give us something else...


Now that's a rant...


Message Edited by garvin on 03-15-2004 11:38 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Page 1 of 1
Previous Next