Commando Archive
Thread: Flammer or Acid First
Keeping in line with the question asked . . .
Use the Flamethrower. First because it should deal more damage, and second it has a DoT (practically useless, but still a DoT). The other advantage to the Flamethrower is that in general it should be faster than the HAR, and/or deal more dmage. But also carry a HAR, because (/crosses fingers) it should come in handy when you come accross MOBs that have 100% heat resists. Since on Tuesday the HAR fixes should be implemented, usinga HAR may finally have some use.
On a side note: I'd buy a HAR now, because they will probably be relatively cheap, but if every commando starts buying up HARs then it might bring the price up. But I'm only speculating. (SWG does not always follow the supply and demand concept, lol.)
Message Edited by JohboBocal on 03-13-2004 12:10 PM
LOL!!!
EVERYONE said to use the Flamethrower, so your going to use the HAR?
Anyway, the HAR has APO, not AP1, and eventhough the new "fixes" will make me try out the HAR . . . From my understanding the Flamethrower will give more damage, and it has a DoT.
So if you ever do get to commando, you'll probably want to use the Flamethrower. Unless a miracle happens (/crosses fingers) and we acctually get an assult rifle, e-web, etc.
I used FT the whole way. The LP just does not do enough damage.
Flame 3 is AWESOME.
I was killing Fambaa's in about 5 shots last night.
Flame 3 is a huge difference from Flame 2.
Use the FT to level up Commando.
I don't even own an HAR yet.
I tried a RL once. Once. It curved away from the target so bad, I thought I was playing golf