Commando Archive

Thread: HW XP different from melee xp??

DonFESQ
Mon Mar 15, 2004 12:47 pm
#1

I've done several melee elites and have enjoyed grinding on savage quenkers on dant which give out 3923 xp each when you are grouped with a droid. Just took up commando yesterday and thought I'd knock out some savage quenkers to get the first couple blocks in flame. Have noticed that I get much less xp per quenker with the flamer than with tka, fencer or swordsman. I get a varied amount between 2800-3100 if I don't use any specials and 2400-2500 if I use a flamesingle1. I'm grouped with my droid just as I always have been before. Any ideas why this is?



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ElrohirSoR
Mon Mar 15, 2004 12:54 pm
#2

noticed this too, i think it's based on the fact that our flamethrowers are more powerful then melee or other regular range weapon making it easier to kill mobs there for granting less xp, in theory anyways. I got less xp with my flamethrower then using my rifles also.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
StarNick
Mon Mar 15, 2004 5:38 pm
#3

also we get less FP from it...at rifles III i get (or got now as im now a rifleman on valcyn) 19 fp + 2 arc for an imperial TROOPER...a weak guy..very weak..


MEANWHILE as a master commando, an 8k (and the 11k COA last mission) stormtroopers give me a whopping 15 per + 2 arc...if a trooper that has a good 5k less ham and a hell lot weaker (agroed yellow at rifles 3) gives 4 fp more than a storm..i can only imagine what a stormy really gives





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TechnoHic
Tue Mar 16, 2004 1:55 am
#4

No there is a cap for each profession. Im not sure where ours is but I did markssman and unarmed 4 the hard way; on crazed drunis all the way up lol. When I did that, my marksman skils would get 300 or so xp and unarmed would get quite a bit less for the same creature. In return, my TKA skills when I did them had a much higher cap whereas my pistoleer cap at a lower level. This I saw on Dantooine myself.



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Zaax
Tue Mar 16, 2004 5:56 am
#5

i have never gotten more than ~3000 XP with commando, no matter what i killed.(quenkers, singing mountin gurdians ot whatever they were, crystal hunters...) i think i have gotten ~3100 but never more. that must be the cap.


the quenkers for some reason always give about 3k (oh and i did not notice any diff when using spechials or not. i kill a quenker lair in like 2 minuts with one shot one kill each quenker and still get 3k xp per mob)


hurtons give about 1.5 -2k xp, but there are a LOT more hurtons per lair than quenkers.


side note: i went rancor hunting with some m8ts and was gettign1xp per rancor with FT. so i usedmy HAR and started getting some xp. heh i think ill solo all the up to master. (2342 atm)




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Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
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Syraxen
Tue Mar 16, 2004 6:18 am
#6

I truely believe heavy weapons exp is capped at slightly over 3k. I got 3k at novice and i get 3k at master. I know it goes higher, i'm doing pistoleer at and quenkers give 3999 exp. Before i did pikeman and was able to get 5k from certain mobs, killing those same ones with pistoleer i get 4k and 3k with the flamer.



Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
MondorBloodthirsty
Tue Mar 16, 2004 6:22 am
#7

I've seen about a 500-800 lower xp difference when using the flame thrower, but you kill the mobs a lot faster than most combat professions. This really evens it out if you think about it.



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