Commando Archive

Thread: Commando and TK master

Gatorfoot
Thu Mar 11, 2004 7:28 pm
#1

Ok I am a Master Commando and I was thinking about trying out TK master. I love being a Commando.....being the first one to run intoa fight and kick ass before anyone else has fired a shot.


Can this be done?? I have a few other skills like healing and terran.

What should I do.

What are the advantages.

What should my states look like?


HELP!!!
Valvasor
Thu Mar 11, 2004 7:40 pm
#2

Yes, you can master commondo and TKM and have 18 points left to do whatever
KnightHawk420
Thu Mar 11, 2004 8:04 pm
#3

It's one of the game's "intended" combinations



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
EricTheGreat
Thu Mar 11, 2004 8:27 pm
#4

KD2 + flame single2 = gold.



Not to mention healing your own wounds, self buff, Force of will, center of being, and being able to target the mind pool easily enough.



VKs get light armor piercing.





Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

shizna
Fri Mar 12, 2004 5:23 am
#5

Master tka/master commando and dirty fighting 3 (0 points left)..


Im really liking this combo, can low blow and panic shot then run up dizzy the bugger, chuck on a flame and pull out your vks . Great dmg output but with current combat system still wont compete with mind spammers


Plus you get all the cool benefits of tka- meditate, powerboost, force of will and tkas defences as well (centre of being is your friend).


Sadly though in most pvp encounters the only commando skill i use is flame after i kd'd then I just use my vks (better dmg output and armor piercing).






Shizna Ayi
Swordsman/Rifleman
NDC
Frenzi
Fri Mar 12, 2004 7:59 am
#6

Ive been Master Commando for a long while now but yesterday got Teras Kasi Master, the spare points I have saved for Pharmocology 1 meaning I can use Stim B's for heal.


Ive not tried much pVp with it yet but my first test will be the knockdown and flamesingle2...sound groovy.


Although that dirty fighting trick sounds darn good...hmmm, decisions decisions.





____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

birdinga
Fri Mar 12, 2004 11:01 pm
#7

Frenzi you can use B stims at Novice Medic, I would put those points into the injury treatment speed tree.



---Wookiee at large---Pokk---Purveyor of /wookieehugs---
Nighthelm
Sat Mar 13, 2004 2:22 pm
#8

Commando/TKM is nice, but why use any commando skills at all in pvp with this combo?Sure, you can kd/dizzy then flame2, but you'd be wasting your time. After you kd/dizzy the target, use head hit 1 from TK, and you'll drop them much, much, much faster than you would with a flamethrower. If you're a commando/tkm, the flamethrower should never leave your backpack in pvp, use you're armor piercing vk's and go to town. The flamethrower is one of the worst possible weapons to use in pvp (unless the target is unarmored). You might as well be using a water pistol.



Jered Nighthelm of the Keepers of a New Hope
mochloD
Sat Mar 13, 2004 8:31 pm
#9






Nighthelm wrote:
Commando/TKM is nice, but why use any commando skills at all in pvp with this combo?




Ever fight anyone with high kinetic resist armor (that being 99% of all armor worn by players)? Setting them on fire when they are on the ground tends to work much faster than burning yourself out using unarmedheadhit or unarmedhit3 if youre not buffed.


Someone without armor? You can one shot them with the flamethrower and still have emough HAM for the next guy.


If it were such a waste of time I wouldnt have spent the time going up flame and har.



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Theedage
Sat Mar 13, 2004 8:44 pm
#10

Master Pikeman + Master Commando (me) owns so hard. I highly recommend it. My doc/master swordsman and I killed 5+ tkm's at once. Area dizzy + area kd + area attacks.... amazing.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
CommandoTKM
Sat Mar 13, 2004 8:59 pm
#11

I used to be a commando/tkm


heres ur conns for the combo


both need to be at close range to b effective- so if u get kd which is very likly u will easily die


rifleman can kill u easily - 4-6 headshots no prob



pro


u can easily get 1 hit incaps IF u hit


and with the new defense capping attacking with a flamer shud b much easier



oh yes when i pvp i never use this kd + flame crapy combo


reason is it takes to long just to swtich ur weapon and ur mostly always fighting largr groups


so u can easily get pawned with the crap accuracya at range for commando's


ElrohirSoR
Sat Mar 13, 2004 10:22 pm
#12

Frenzi Stim B's are med use 5, a novice medic can use them, you dont need pharmacology 1.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
Nighthelm
Sun Mar 14, 2004 2:53 am
#13






mochloD wrote:





Nighthelm wrote:
Commando/TKM is nice, but why use any commando skills at all in pvp with this combo?




Ever fight anyone with high kinetic resist armor (that being 99% of all armor worn by players)? Setting them on fire when they are on the ground tends to work much faster than burning yourself out using unarmedheadhit or unarmedhit3 if youre not buffed.


Someone without armor? You can one shot them with the flamethrower and still have emough HAM for the next guy.


If it were such a waste of time I wouldnt have spent the time going up flame and har.






I take it you fight unbuffed?Otherwise, how do you burn yourself out? Ive tested it, believe me, the flamer is never faster than than unarmed head hit. That same armor that has high kinetic has high heat resist. Why use an attack that you have to wait at a bare minimum of 6 seconds, has 0 armor piercing (meaning before that 75% heat resist is factored in, 50% of your attack is already wasted), when you can attack mind pool once per second with an armor piercing attack? Even with the pathetic flame dot, the dps is still rediculously slower than using your tkm skills. I love commando, it pained me so much to drop master but you're fooling yourself if you thank the investment in the flame and har trees is worthwile. As far as one shot killing an unbuffed, unarmored player, it's nice and all, but I feel that killing an unbuffed, unarmored player in two shots is easy enough. I've been cornered by no less than 3 master commandos, all using flamethrowers. My health never dropped below half, and the master commandos were killed with ease. They all got exactly one shot each in, before I dropped them all. Flamethrower is just not worth it (god I wish it was).



Jered Nighthelm of the Keepers of a New Hope
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