Commando Archive
Thread: Remaining skill points after Master Commando
I will likely be a black sheep heh.
Plan on smuggler slicing tree, and some merchant skills outside of what I end up spending in commando. Wont likely go master commando, but that may change down the road.
Trash
Im going TKA/COMMANDO with EXPLOR 1, just so i can somewhat keep up with everyone,lol.That leavesme with a womping 1 SP.
BUSHWACKA,flurry server
After master commando i have:
exploration3, pharm1, underworld1, slicing4, spices4. Leaves me with 1 skill point.
novice medic, scout with explore 1, and novice pistoleer to help with Launcher Pistol. Maybe go up that tree and improve my accuracy with it.
But I doubt I'll be able to do that........but, I'll cross that bridge when I get to it. ![]()
armoursmith
tailor
smuggler
ranger
creature handler
now, if I intend to be a Master Commando, I can't be master in any of those, except Smuggler... but, at any time I *will* have commando (0.4.4.0) and medic.
we are actually treading new territory now, because now that we can do seruios damage with our new weapons, the essential need to train a pistol/rifle/carbine class as supplement is no longer a "must".
I am currently a Smuggler/Commando/Pistol hybrid becasue I had to be, I would love to shake off the shackles of Pistoleers and Spices.
After what the devs have done I will finally surrender and go Commando like I thought I would do when the game was released. Bye Bye pistoleer.
I won't go master commando but will try this:
Currently character is at this skill wise.
Scout: 4 1 4 3
CH: 4 2 2 3
Pistoleer: 0 1 1 1
Marksman: 0 4 0 3
Unarmed: 4 0 0 0
Smuggler: 1 0 0 3
Medic: Novice
Will go out and master marksman now, surrendering non CH scout skills, CH empathy and smuggler spice. The moment I get my AT-ST (1500 faction to go) I'll drop Smuggler and get Commando. As I move up commando pistoleer goes bye bye and eventualy medic.
Final character:
Scout: 4 0 4 0
CH: 4 4 1 4
Unarmed: 4 0 0 0
Marksman: Master
Commando: 0 4 4 4...or maybe some other mix if I find I don't like one of the weapons as I play. Leaving a big 0 left in skill points.
Pistoleer is fine PvE with all the defensive bonuses, but is now a joke in PvP...now that I've seen masters of various weapon classes duel.
we are actually treading new territory now, because now that we can do seruios damage with our new weapons, the essential need to train a pistol/rifle/carbine class as supplement is no longer a "must".
I am currently a Smuggler/Commando/Pistol hybrid becasue I had to be, I would love to shake off the shackles of Pistoleers and Spices.