Commando Archive
Thread: Beyond Master Commando?
- The Outdoorsman (Big Game Hunter)
- Antarian Ranger (possesses minor force resistances and abilities)
- Combat Ranger (master of guerilla warfare)
Those were just examples of ideas I had for the Ranger profession. Now that you hopefully see where I am going with this idea, I would love to see where you would like the Commando to go after achieving the title of Master Commando. Any and all input is welcome, but please try to keep it constructive.
- Infiltrator (a saboteur in essence. experience in demolitions and hand to hand combat make him perfect for hit and run destroy missions)
- Rebel Guerilla (relies on hit and run tactics to take out heavily fortified bases with high explosives)
- Emperors Hand (having trained in multiple forms of combat including heavy weapon and hand to hand combat the former commando has been enlisted into the ranks of the Emperors Hand and is given more tools at his disposal by the Empire)
Now I am not certain if the Emperors Hand is required to possess some force sensitivities, but ifso then this could be altered to be Imperial Special Forces.
Well Commando's dont REALLY live up to thier name, Commandos are people who work under cover to find enemy information be it by dressing as the enemy and going into thier base or going in secret whatever. but i think that commandos should be able to do this after master where they can temporarily change thier faction to find maybe base vuln times and maybe plant bombs in certain locations. While undercover they cant be attacked bypeople of thier faction(thier main faction not the one they changed to) but they can be attacked by the faction they changed to ONLY if several people target them and type /find (maybe 5 people)
And the commando will have a command called /blowcover to remove himself from the faction he changed to (provided he doesnt want to wait for his cover to auomatically go away lets say after 15-30min)
corny idea, yes but oh well =P
Yachew wrote:
I got one for commando. How about above the pathetic Master Commando they have a profession called Working Commando where all of our weapons work, and another tree called Fair Commando, and this profession would make a commando at least close to as good as other professions who only use half of our skill points to get.
Sad but true.
I am thinking of two types of professions:
1) A heavy tanking profession: Bascially you are the first to get in there and take the beats like no other.
2) A true heavy weapons specialist: Bring out the big stuff! I am not sure what the big stuff is but you get the point.
Message Edited by RohmEnari on 03-17-2004 02:56 AM