Commando Archive
Thread: Combat medics say that they're weaker than commandos?
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=143152
(On the second page)
Message Edited by Radiant-Sharpie on 03-16-2004 09:16 PM
Most combatmedics wont admit their are so ridicoules overpowered... That they turn entire battles into dull small skirmishes because most of the forces are on the bench sitting a poison out....
I dont think the Devs ever PvP on a large scale
Ok that's it. I just can't take the CM's crap anymore. The one thing that was used to hit us over the head repeatedly when I was a Master Commando / Master TK was the idea that the commando class was over powered. That by stacking 4 fire dots we were just too"powerful" in pvp and so on and so on.
Compared to the current Master Combat Medic the Master Commando, even the old style 4 flame dot stacking Master commando, is no where near as deadly. We could MAYBE do significant damge to one foe or a small group of 2 or 3 IF we could hit them. Master Combat Medics can turn what should be a fun and challenging combat situation into a no brainer over in about 60second "throw your disease/poison from 90 plus meters" bore fest
Example:
Had a small group of Imps show up at our base last night. A sharpshooter and 2 CM's and one other stacker (hehe). Our city militia quickly made short work of the sharpshooter and the stacker. However, the two CM's were able to single handedly and repeatedly kill a much larger group of defenders single handedly. Yes part of it was our fault by not rushing them ( burst run 90m to get to them blah, blah) doing a KD, Dizzy, etc. but even after accomplishing this if you got hit by the mind poison/disease it was just a matter of time before that last incap got you a free ride to the cloning vat.
Overpowered is an understatement. Gamebreaker is more like it. Too bad the flamer can't hit like that. ![]()
These CMs are talking about nerfing commandos, jackass.
What do you expect? The whole thread you started over there is a big "NERF CM'S" thread, of course they're going to attack you (us) back.
If I was a CM I'd be over there trying to overstate how powerfull commando's were as well in an attempt to draw some of the nerf heat off of my own class (if I was a CM theoretically) as well.
Now.. I'll interject what I hope will be some reasoned and well thought out arguments to leave CM's alone for now.
1) Combat revamp is coming. Rumours abound that mind will soon be healable like action and health. Have you ever worried about action or health poisons? No, because everybody has novice medic, and buffs + stim b's are enough to keep up with health and action poisons. Now buffs for mind don't add up to as much, but buffs + brandy + muon + stim b's will probably be enough to keep up with mindpoison as well.
In short the combat revamp may render all the wailing and gnashing of teeth moot.
2) The argument for 75% pvp reduction for poisons and diseases is destined for failure from the start. There was a thread in the CM forum a while back where it was stated flat out by the correspondent that the Devs are satisfied with CM damage. They arn't going to change it.
Additionally think about it. with 75% reduction for poisons our natural regeneration would heal faster then all but the uber lootpoisons could tick for. I wouldn't object to 75% reduction in diseases myself, but I can see why 75% reduction simply is not a viable option for poisons.
3) There are numerous bugs right now with CM's that the devs have simply been too useless to fix. Their range beyond 64m, the LOS issues, the way they can poison people in bases from outside the base. These are all bugs that need to be fixed. When/if these are fixed the hideous way CM's suck the fun out of base fights may be mitigated. Maby nerfs will still be required, but I'd want the bugs fixed first and then nerfs considered.
Don't get me wrong, I agree about CM's. They totally suck the fun right out of group pvp. However I don't advocate wrecking a whole profession, I would rather put forth reasoned arguments for change. As things stand now with the gcw and the CM bugs, I feel that removing AoE poisons and diseases would fix things. However I also think they should wait till after the bugs are fixed, and after the combat revamp before gutting the CM profession.
(you'll notice that I presented my thoughts without once calling you a jackass for disagreeing with me)