Commando Archive

Thread: is flame 4 all i need???

kegz
Sat Nov 13, 2004 2:46 am
#1

i was wondering if flame 4 would go good with master fencer and pharm 4(its all about the d's)...or should i go all the way and master it and only have pharm 3(stim c qualify at least)???








master fencer-4030 doc- 0040 pistoleer...uhhhh its an ok template till i get master droid engineer/architect..
Ryubushi
Sat Nov 13, 2004 3:00 am
#2

I hate to say it, I really do, but yeah, flame 4 is pretty much all you need for now. Heavy weapon accuracy is none too great, the HAR sucks major ass, and I view grenades as little more than technological cyanide.


If/when the combat upgrade ever gets here, it may be a different story then.





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Sirpi
Sat Nov 13, 2004 9:08 am
#3

Personally, I like Master. You get the extra defense, the damage mitigation, +30 to accuracy on wpns, and flame/acid cone 2, and grenade certs/accuracy. I'm also fairly sure that the cu will justify master.


If you ever plan on grinding FSS skill, then master helps bunches, if not, then 4040 is good as well. Basically, If your not going to master, then 4040 or 3040 is all you need. The other two lines dont do a whole lot atm. But I can't tell you how much my grenades skills combined with some TK defenses is helping me grind out FSS. I was crying earlier when I found out they capped hvy wpns xp to 3kish (I've been away for awhile). But with Master Commando and TK 0114 I'm blowing through my FSS. Thats with actually climbing up the TK tree as well (combat xp for FSS, unarmed xp for TK tree).


Originally, before I started the Holo grind, I was going for master of both, I still might with my second slot just to see how it works, especially with the CU coming.


As to pharma, I wouldnt even bother if you can get buffs. Or, at the very least, just keep novice medic, it's enough to keep you alive and allieviate downtime.



Sirpi
Master Weaponsmith, Master Architecht, Master Artisan
Moving To Coronet
Ahazi

Ray, Master Medic, Master Doc
Shiv, Master Commando
Logitition
Sat Nov 13, 2004 4:03 pm
#4

U are kidding me right?



At the moment a master commando/TKA with a pocket full of grenades is an anti jedi template. U can litterally take food to boost the accuracy, and 1 shot kill jedi with them.


The Flamethrower is really only good to use on noobs in war and Pve.. the accuracy is too horrendous otherwise.. U can take food for this but the lag time between shots is pretty bad.






g!g (()beh )(aum'jmi)\~
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