Commando Archive

Thread: IDEA FOR COMMANDOS

Yet
Sat Nov 13, 2004 4:07 pm
#1

commandos need a really powerfull attack for taking down atsts and turrets and such in one hit, ya theres rocket launchers but what if commandos had a move called rail shot or somthin and you shoot a missle into the air and it falls down a few seconds later blowing up the turret and all the stuff within a XX metre radius...advanced fireworks /giggle
JuggernautRM
Sat Nov 13, 2004 4:34 pm
#2

No.

That will never be implemented because it would over power us severly.



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Silberado
Sat Nov 13, 2004 4:37 pm
#3

Agree, we need to get fixed not have an Uber attack good for only one thing.


Get real



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BravenIrish
Sat Nov 13, 2004 6:02 pm
#4


Yep...I'll have to agree that ONE shotting something is a bad idea, BUT you do bring up a valid concern. Taking down AT-STs and turrets have traditionally been the Commandos role. The things that TH mentioned his What's going on with Combat post.








ThunderHeartwrote:


The Combat Upgrade is our overall effort to improve our player combat experience, including:




  • Combat Balance - tuning all our numbers and the combat professions.

  • Core Combat Changes - HAM improvements, Incapacitation & Death changes, Armor and more.

  • Combat Additions - more special moves, new counter moves, new armors, new weapons and new crafting options.






With all of these changes, I wonder if our role vs these sort of targets will change as well. My guess is that our role reguarding factional targets might be more looked at during the GCW Revamp (Upgrade?). Who knows. Maybe our role in the GCW will somehow find that Commandos need a sort of Advanced Fireworks thing...


Anyway, the one shot wouldn't be fun, issues reguarding faction stuff will be adressed some time next year (hopefully), and it's too early to predict anything for that. Cool idea though!


Slainte

Message Edited by BravenIrish on 11-13-2004 07:03 PM




§BravenIrish§
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Honored member of Sandbox: Team Commando

M
StarNick
Sat Nov 13, 2004 9:40 pm
#5

Well our "traditional" role of the anti-armour buster really was never traditional to begin with. We never were good at it in the first place



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nbd9k
Mon Nov 15, 2004 10:17 pm
#6

maybe you guys are looking at this on the wrong scale. sure an air assault or huge rocket launch is probably way too much, but what about some kind of mortar system. something that fires at a longer range, is map targeted, but is somewhat innacurate and would have to be bracketed by observers. that sounds like something better to me, certainly something that might slow an attack from an atst or other ground assault vehicle.
nbd9k
Mon Nov 15, 2004 10:18 pm
#7

then again, that might be better to make as a general weapon for GCW, and not commando-ish at all.
Silberado
Tue Nov 16, 2004 6:06 am
#8

well on second thought ...............NO


lol



EQ3SWG The Everlasting Beta
Pfej::Kauri h Master Commando/TKM M
Bulldog::Naritus h Pistoleer N
Silberado::Chilastra h Noob
?


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