Commando Archive
Thread: Heavy Weapon SEAs
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MarikRoman
Tue Sep 21, 2004 7:55 pm
#1
Do these work yet? Lasi I heard they were still broken. Wondering cuz I looted a +5 heavy weapon accuracy AA today and have a friend I wanna give it to. Don't want him to waste it if they're still broken.
Ravenspite
Wed Sep 22, 2004 4:19 am
#3
Still broken FOR NOW.... Garv has posted that following the Combat Revamp the commando skills are going to exist under one generic pool instead of the current slew of skill mods we have. At that point your attachment is going to be very useful 
Druce Bayne
garvin
Wed Sep 22, 2004 8:47 am
#5
Novock wrote:
How bout thethrown weapon CAs and AAs are they broke as well?
Thrown weapon mods are working so the CAs and the AAs are functional (how functional is up for debate)...
Grenade Experimentation also use to be a mod that belonged to us, but when we lost the ability to craft our own grenades, that skill mod became non-functional (doesn't even help WS's)...
Calhen
Wed Sep 22, 2004 10:20 am
#6
Dont want to add another thread, since its somewhat related, so here goes:
To hit turrets, lairs or buildings with a Rocket Launcher, do you actually need any kind of accuracy? Can you MISS a turret with the rocket launcher?
Novock
Wed Sep 22, 2004 10:55 am
#7
Garvin wrote:
Thrown weapon mods are working so the CAs and the AAs are functional (how functional is up for debate)...
Hey thx I was thinking they were all broke and thought I'd ask. I'll keep my eyes open for them now.
Novock
Master Smuggler/Master Commando
IdrisTycho
Mon Sep 27, 2004 7:42 am
#9
garvin wrote:
Novock wrote:
How bout thethrown weapon CAs and AAs are they broke as well?
Thrown weapon mods are working so the CAs and the AAs are functional (how functional is up for debate)...
Grenade Experimentation also use to be a mod that belonged to us, but when we lost the ability to craft our own grenades, that skill mod became non-functional (doesn't even help WS's)...
Tell me one more time about how thrown weapon speed modsare working? I want to hear ya say it again, because even though it ain't working it sure is nice to dream about it.
G3N0C1DE
Wed Mar 02, 2005 11:09 pm
#10
I know they are broken, but when/if they get fixed, will the ones we already owned be fixed, or will we have to loot new ones? Also, if they ever fix the bug where our speed stacks with the melee line of Combat Prowess, will we be able to transfer our skill points over to the ranged line?
StarNick
Thu Mar 03, 2005 10:51 am
#11
I know they are broken, but when/if they get fixed, will the ones we already owned be fixed, or will we have to loot new ones? Also, if they ever fix the bug where our speed stacks with the melee line of Combat Prowess, will we be able to transfer our skill points over to the ranged line?
1) They're getting fixed in the CU
2) If they're not renamed, then the existing ones WILL work...still waiting for confirmation on this.
3) The Melee speed FS mod/broken FS range speed mod affects all Range professions, so I wouldn't count on that...however, post-CU there will be a skill point re-allocation, where you can appropiate your used up skills points to pick up other combat skills, since a whole lot is changing. No idea if this affects the FS skills that you already unlocked...
Btw, just got a thought...suppousedly, we'll be able to test out our professions on the Sandbox and have access to the FS skills to fully test those in the new combat system. Maybe, just maybe some FS skills will be changing or fixed...
Jessalyn_Bohicat
Thu Mar 03, 2005 11:24 am
#12
im trying to horde as many sea's as possible. also im not putting them in anything as of yet, just letting tehm float about in a backpack. becase god only knows what armor we'll be in after the curb ... if it's possible i may be spednign most of my time in stormie armor
StarNick
Thu Mar 03, 2005 11:27 am
#13
Same thing over on Chilastra...buying up HW SEAs left and right (for a good price of course!)
Still waiting on confirmation from Blixtev or TH...brought up the question again on the Corr forums... 
I got a good feeling that our existing SEAs may work though...primarily as our skill mods -are- reverting back to "Heavy Weapons Speed/Accuracy"...lets hope that feeling proves true.
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