Commando Archive
Thread: we need our damn nade cool downs changed!
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darkVimm
Sun May 01, 2005 4:23 am
#1
i agree i had a crate of these in my pack so i figure " Hey why not, haven't tried these yet " ....15 seconds later i was sitting in the cloner
xPREDATORx
Sun May 01, 2005 12:03 pm
#2
i tested nades on tc and they were nuthing like live.... u could chuck a grenade on tc and the lil black clock would tick round all ur boxes the same as normal and u could then perform any other special u wanted but couldnt throw that grenade again for another 9 seconds but to chuck one grenade and have to wait 15secs to do any other move is crazy.
this need patching! i can live with a 9sec cool down on that grenade but to stop all specials is insane!
kevbo73
Sun May 01, 2005 4:42 pm
#3
Does anyone know if this is a bug?
I have crates upon crates of granades, OK yes I bought them to grind FS but since the CU ive grown to love the Commando profession, should have gotten it much sooner. Anyhow,in the Crates the Nades say speed is 10sec but when I pull them out of the crate it comes ouit at 100sec,that wouldnt be so bad except during that 100 sec I cant even scratch my butt with a twig let alone use another attack.
please tell me its a bug and soon it will be fixed.
sniper-666
Mon May 02, 2005 12:48 pm
#4
If you read ingame KB article 10424, there is a bug report on nades. Now what that bug is I dont know. Also it says that grenade powerups is not working and will be fixed. Whitch is the case. Just a short question to the devs, if you where on a firing range how long would it take u to pull the pin on a nade throw it, pickup anoter nade or switch to another weapon and shoot ???
Please post some info on this issue if you have the fact.
Also it would be nice to have som kinda special on commando that uses action, my master commando / master CM always have a full action bar......
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