Commando Archive
Thread: MC/MBH FOTM... but... best use of skills remaining?
Some really nice specials in that tree (snare for one), and I can make spice on the fly (+20% regen anyone)...
still really troubled over post CURB though - there's the smuggler revamp on the horizon (if it ever arrives), and this could change the smuggler dabbling skills who knows how....
My template as of today is Master Pistoleer/Master Smuggler/Commando 4400; I plan to go with either this or Pistols 4004/Master Smuggler/Master Commando. At the moment I am farming XP and it is much easier with pistols than heavy weapons. Aggro from AoE on my home on Dant is giving me problems.
Pistols and Smuggler both have nice specials. I like the smuggler concussion shot for root. The pistols stopping shot is very useful. If I am fighting Aa'kuans say, and they group aggro as they are want to, I hit the first with concussion and the second with stopping shot - he will be standing there a while until I have time to deal with him.
Quickdraw is very nice too.The cool down time is very short and you can get more attacks in, howeveryou can also drain youraction very fast using it. But when you want to pump in damage fast quickdraw with any weapon is sweet.
Pistols 4004 gives me speed and defense which I like.
And Pistols/Smuggler/Commando in some combo work well. You only need two basic novice boxes and three basic trees to access 3 elite professions. Novice marksman, novice brawler, unarmed 4, pistols 4, and ranged support 4. So I can be Pistols 4004, Master Smuggler Master commando with some SP (15ish) left over for force skills.Ranged accuracy, speed, melee and ranged defense are all over200. IMHO, a nice package all told.
Message Edited by Valdamar on 05-03-2005 02:10 PM
- So I'm thinking about 4xxx Pistoleer: because of the general ranged speed (can never have too much speed) and I think the move is decent. (don't remember what it is).
- x4xx because of disarming shot: given disarming shot works and for a decent duration.
- xx4xx Intimidation shot: reduces about 22-33% of their attacks (something like that I believe).
In carbineer all you get are more damaging attacks which advanced critical outdmgs by far on the flamethrower. You also get some KDs, etc...I don't think its worth it.
Pistoleer seems like a more versatile option, I believe there is a shot where you slow down your target's movements for a time period, not sure which line. So definetly, i'm picking up something in pistoleer but NOT the last xxx4 line.
*if all else fails pick up medic if you see fit, I'm no good at medic atm, I don't understand the delays, or pick up CM.