Commando Archive
Thread: Any dev concerned about balance had better read this.
Getting tired of waiting for some major changes in the commando line, I took up carbineering again while I wait. Before I even got novice carbineer, not even as an elite class, I was able to do 1600 damage with a sliced laser carbine (at least according to the numbers above their heads) with fullautosingle1.My not so elite weapon has medium armor piercing.When I finally got Novice carbineer and fullautosingle2, I've broken 2200 damage (once again, this was what floated off of them). Oh yeah...i don't have to wait 15 seconds til I can fire again after using a special. I haven't even come anywhere near this with the heavy acid rifle or any of my other commando weapons. And after reading the test results from test center, I still don't think I will. So please...no more crap about maintaining balance.
Dayspring Askani'son
Commando/Pistoleer/Carbineer
Kauri
Ya sliced lasers are great but have you noticed the 200 point ham cost above your head? and the fact that the nice 2200 points hits are about one in five 5 mixed in with 200 point shoots at a 200 point ham cost to you? Carbineer is over power, naaa, probley the most balanced profesion atm imho. Still a good one if you like fullauto2 try skattershot1, i can't wait to get skattershot2
ilcoz, wavingstrider, carbineer
Some of us fought boring mindless bunnies till master and are waiting patiently to log in and find out that overnight we go from laughed at to being damned impressive.
At least that's our hope.
SHUT UP!!! They might nerf Carbineer too...
Obevacca (radiant) Commando/Carbineer ![]()