Commando Archive
Thread: need your opinions on a couple different things... PLEASE :)
Ok, got novice commando almost a week ago.. Been playing with different things, going to train in novice pistoleer tonight since our server (flurry) finally got the material to make the launch pistols. Been wondering3 things though
1. I gave up smuggler because I needed more skill points temporarily... Should I get it back? feign death was a joke... and the Underworld line (I went to 2) was a joke... Is it worth using the points on? or should I keep the points in medic or something so I can heal myself?
2. Is it worth getting novice rifleman for a T21 now, just so I have *some* decent armor piercing wpn till ours are fixed? im 100k rifle xp from it... but dont wanna do it if it really wouldnt help much more than the launcher pistol.
3. Stat Migration!!!!! this is the main area I need help in.. Currently I have enough medic to keep myself healed etc, some ch, etc... but it seems every wpn I use I lose HAM too fast, regen it too slow, and my hp isnt near enough... Even with my pistol (71-108 DH17 that I sliced down to 1.3 speed and it has low HAM costs) im going through it way too much... Anyone have any good suggestions on how to migrate my stats? Would be GREATLY apprieciated! thanks!
-Morganna
Morganna_SoulSeeker wrote:
Ok, got novice commando almost a week ago.. Been playing with different things, going to train in novice pistoleer tonight since our server (flurry) finally got the material to make the launch pistols. Been wondering3 things though
1. I gave up smuggler because I needed more skill points temporarily... Should I get it back? feign death was a joke... and the Underworld line (I went to 2) was a joke... Is it worth using the points on? or should I keep the points in medic or something so I can heal myself?
2. Is it worth getting novice rifleman for a T21 now, just so I have *some* decent armor piercing wpn till ours are fixed? im 100k rifle xp from it... but dont wanna do it if it really wouldnt help much more than the launcher pistol.
3. Stat Migration!!!!! this is the main area I need help in.. Currently I have enough medic to keep myself healed etc, some ch, etc... but it seems every wpn I use I lose HAM too fast, regen it too slow, and my hp isnt near enough... Even with my pistol (71-108 DH17 that I sliced down to 1.3 speed and it has low HAM costs) im going through it way too much... Anyone have any good suggestions on how to migrate my stats? Would be GREATLY apprieciated! thanks!
-Morganna
Grats on hitting the ranks of the elite.... something known as Commando.
1. I've got a smattering of Smuggler myself. Not much but it certainly has potential to be a groovy class once it gets sorted out. They are working on the underworld tree but what that means I have no idea. The Devs are being very tight lipped about changes to certain skills/professions for some reason. Its really up to you how you want to handle your skill points. While Commando is 90% broken Smuggler is more like 45-50 broken. That is due to the fact it wasn't beta tested and really rushed in the last week of beta. Its another wait and see how they handle it profession.
2. Another one up to you. If you want to go with the T21 knock yourself out.
3. Drugs and booze. A full Trandoshan composite suit (no gloves/boots), Muon Gold, Tatooine Sunburn, Launcher Pistol, Power Up, and a plentiful supply of NPC mobs and I'm a happy camper... until I puke. I did just enough stat migration to put on my armor, sans helm, without drugs/booze. Its not optimal, my mind pool blows, but I'm not a PvPer so it works for me(plus that's what the Muon Gold is for).
Hydrargyrum
Kauri
Commando
hmm tatoowin sunburns isn't a drug you shouldn't be poking =P i know my drugs and i wish that was on my list....
anyone have a good idea on how to set the stats? would really like any of your opinions. thanks!
Shin_Shodei wrote:
hmm tatoowin sunburns isn't a drug you shouldn't be poking =P i know my drugs and i wish that was on my list....
No... but Muon Gold is and that's what the puking was refering to.
I can give you a couple thoughts on stat migration
You'll have to help me out a bit, as I"m at work and don't have the names in front of me, but it's Health, with strength and consitution as secondaries; Action with quickness and stamina as secondaries; and Mind with conc and focus?
Anyway, the secondary stats are very important to consider. Strength determines how much Health is lost/move. Lower strength means greater health loss with specials. Constitution determines how quickly the health bar replenishes. Now, with some medic skills, you don't rely on consitution to fillyour health bar up....you just hit a stim and off you go...therefore having any extra in constitution doesn't make sense, whereas it does make sense to keep your strength off the min rating. Same thinking applies for Action.
Mind is a different story. It's not healable and it's often targeted by players and high end mobs. Having mind stats, both primary and secondary, buffed make very good sense if you are doing the GCW/high end rifle wielding mobs.
There's a good strategy guide for this on www.swgcenter.com if you wanna see more detail.