Commando Archive
Thread: And another day passes on the TC
- FlameThrower/Acid Rifle have been sped up and damage has been increased significantly.
- All lefthand fire weapon damage has been increased significantly and sped up (such as rocket launchers)
- All grenades have been sped up and damage has been increased significantly.
- Armor piercing values have been modified on some of the lefthand fire weapons.
So just waiting to hear from Popo and the TC commandos how they are today.
sounds like I picked the right time to become a Commando. ![]()
just got to novice today...
Latest stats on flamethrower are the ones Popo gave yesterday, acid rifle i have now is:
AP: none, Min: 289, Max: 660, Speed: 5.8, Wound: 30.6%
+16 @ 0, -13 @ 35, -117 @ 64
Health: 98, Action: 63, Mind: 19
Not really sure on the rest yet but seen c12 grenades at 140-414 speed 5 (used to be speed 9 few days ago)
Dorn Drol, TC Commando - FT1, flame4
Oh thought I'd add this bit on here too, flame single 2 hitting in range of 3k to 6k with dot ranging from 1k to 2k every 8 seconds or so. Side note, flame single 1 dot, flame cone 1 dot, and flame single 2 dot all seem to stack, kinda hard to test till i find something to live long enough to hit with 3 specials that wont beat me down in no time. Delay on the specials appears to be set at 4 times weapon delay modified by your skill mod, at flame4 getting a 12 second delay was about 15 at flame3.
Dorn Drol, TC Commando - FT1, flame4