Commando Archive
Thread: If ya can't beat them join them
I've complained alot about all these different overhaul suggestions people are making, and I still think its a waste of time to suggest a massive overhaul.
however.....![]()
I do have one idea that i think fits in well with a commando and would be a cool addition and give us a chance to win in a battlefield situation where our weapons are incredibly slow, and once we start to dish out major damage we'll be a target in everybody's sights, much like a medic. I doubt I'm the only one who goes after the medic first. That's combat strategy.
Here is my suggestion, allow commando's to make themselves invisible on radar for a short period of time so we can sneak up on folks, get a shot off before the mob we just attacked all points their guns at us.
This also plays into the hand of those who like to make the game as realistic as possible. Commando's are known for sneaking up on the enemy, why not give us some sort of a masked scent like the scouts have, but to be used against the enemy on radar, ie control M.
I've read a lot of the suggested overhauls included yours and saw a lot of wonderful ideas in them, only problem is SWG needed to hear them months ago. It took them a few months post launch just to make our LP give us HWs XP, and they're just now getting the other weapons to work at all according to the new reports. I'm thinking a complete overhaul, no matter how well thought out would take years to impliment
That's why i think we should stick with the basic structure and just add to it orfix range and damage type issues...etc
I don't think a sneak or camoflage skill under commando should require any scouting which would require an overhaul to the basic system since commando doesn't require any scouting.Besides, whenI think of scouting I think of Smokey the Bear, the Boy Scoutsor Ranger Dan, not Rambo with a rocket launcher and a vest full of grenades. ![]()