Commando Archive

Thread: Discussion about new changes....

LothostheUnseen
Fri Aug 29, 2003 5:32 am
#1

So I"m really suprised to see y'all haven't really discussed this yet. I am still only an aspiring wannabe at this point. I am working on the prereqs so I'm sure you actual commandos out there know better than I the ups and downs of these changes but I"d love to hear some thoughts on them.


Check out the part at the bottom.


By the way, when did the cert for vibroknucklers go to the TKA's? Isn't that going to make it a lot harder to get unarmed specialist? I noticed last night I couldn't put them on.



Vasswrote:


Here's a list of the update notes. We have a couple of fixes going to live tomorrow. Everything else is TC only.


As I stated before, we made a DB optimization, so please let me know if you see anything "fishy"



Live tomorrow:
- Fixed a problem with Bounty Hunters where bad data could crash the client. If you have encountered this crash on your current mission, you should abort it and take a new one. This has proven to be a more difficult problem than most to track down. We are grateful to the customers who volunteered the time of their character to help us track it down.
- Changed the command /setcurrentskilltitle so you couldn’t set a title you didn’t actually possess.




TC only:
- Fixed issue where death/cloning would flag faction pets as 'dead' even if they were not
- Fixed an exploit with /rescue
- Fixed issue where /changeBandMusic would not work correctly when the band was made up of members of various skill levels
- Fixed an infinite inventory bug
- Fixed issue that allowed pets to achieve a negative vitality
- Fixed issue where crafting stations with items in the input hopper would cause item limits in houses to not report correctly
- Fixed issue with the rebel theme park
- Fixed error in brawler skill description
- Removed remaining references to "pet release" command and replaced them with "pet store"
- Fixed issue where the group window would not update properly when a group was disbanded
- Fixed issue where players would leave public chat rooms when joining or leaving a group
- Fixed maskscent


Overall commando weapon changes (over the last couple of days):
- FlameThrower/Acid Rifle have been sped up and damage has been increased significantly.
- All lefthand fire weapon damage has been increased significantly and sped up (such as rocket launchers)
- All grenades have been sped up and damage has been increased significantly.
- Armor piercing values have been modified on some of the lefthand fire weapons.



Vass


James Whisenant


SWG Assistant Buildmaster

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