Commando Archive
Thread: The New Tweaks Vass Hinted At Are Posted Below (A good read)
Overall commando weapon changes (over the last couple of days):
- FlameThrower/Acid Rifle have been sped up and damage has been increased significantly.
- All lefthand fire weapon damage has been increased significantly and sped up (such as rocket launchers)
- All grenades have been sped up and damage has been increased significantly.
- Armor piercing values have been modified on some of the lefthand fire weapons.
This is all he said on TC so I am not posting the thread. Curious on the last item. Aside from RL, which APs have been modified? Very very interesting. Anyone know? Pop? Ivoni? Lambeau?
On an unrelated but humorous note, on Flurry I did some testing of the grenades pre-hoped for patch. Hysterical! The C-22s explosion looks like you just threw a bunch of pins and needles at someone (and the damage is pretty much in line with that analogy). THe Glop is almost as funny, looking like a giant paint ball when in hits and does no damage.
Hey, maybe the devs should leave the prepatch ones in and rename them "Test Grenades". Then we can use them in non-damage skirmishes. Haha. ![]()
Heh, I hope the new grenade damage applies to pre-patch grenades. I just bought 500 Cryobans from our guild weaponsmith. ![]()
Belgar "Boom Boom" Wickerman
Imperial detonators make a nice boom
Glops are disappointing.
Protons are just nutty.
I knew I should not have combined a serious question with some absurd observations. Sigh.
On topic: what about the AP CHANGES?
Yeah, that can be funnie with a Grenade contest !!
Who will win ? The guy throwing the grenade or the one receiving it ?