Commando Archive
Thread: Commando's according to Zarl0k
Apparently we are getting a 30k credit,rapid fire tactical nuclear warhead launcher that does upwards of 500k damage to the entire planet. Hell why don't they just give us a portable super laser.
people are so stupid.
Shrug.
Was nice of him to provide data that the T-21 still does more damage than the rocket launcher so we can ask for even more damage.
Hehehehe.
just replied to it w/ this take a look tell me what you think:
Ok lets compare the 2, Rifle vs Rocket Launcher
This is with no powerups & no weapon slices
Some of these numbers may be off but from what I have read & seen, all are reasonable averages
Master Rifleman
Apprentice 620
Combat 415,000
Rifle 3,891,000
Total EXP 4,306,620
Which isn't completely right because you need 259,000 More Weapons XP
To fill in the 25,900 Missing Combat XP
So Total EXP: 4,332,520
92 Total Skill Points used
Rifle Accuracy +102
Rifle Speed +90
T21 100-350 dmg w/ 7.0 speed
So lets use a T21 with StrafeShot2
(7.0x2.5)*.1= 1.75 Attack Speed
Base Damage: 100-350
StrafeShot2: 700-2450
with the target having AR1
you will be doing 50% More dmg (25% per AR)
New Damage: 1050-3675
With it being AR0 you'll do a bit more
New Damage: 1225-4287
And this is at an attack speed of 1.75
That's over 3k DPS
Now compared to a Commando using a RL with HW3
Apprentice 620
Carbine 91,000
Combat 70,550
Heavy Weapons 600,000
Pistol 91,000
Rifle 91,000
Unarmed 91,000
Total EXP 1,035,170
124 Total Skill Points used
Yes this is a Commando with only 3 boxes outside Novice Filled.
Heavy Rocket Launcher Accuracy +40
Heavy Rocket Launcher Speed +40
RL Speed:
(8.7)*.6= 5.22 Attack Speed
Base Damage: 1171-3325
We get no specials, so there's no damage modifier for that.
Damage vs AR1
New Damage: 1756-4987
Damage vs AR0
New Damage: 2049-5818
So with our amazing 5.22 attack speed we'll be doing
950 DPS
So you with you're T21 will be doing 3x more damage then me
And you have +102 Accuracy compared to my +40 (+50 if I'm a Master Commando)
On top of that, My Rocket Launcher has charges and costs a fortune.
Sure money's not important, but do you want to buy a new T21 every 30 shots?
Oh and for Master Commando:
Apprentice 1,240
Carbine 91,000
Combat 430,550
Heavy Weapons 3,425,000
Pistol 91,000
Rifle 91,000
Unarmed 91,000
Total EXP 4,220,790
But really thats not correct either
3,789,000 Weapons XP is only 378,900 Combat XP
Which is another 51650 Combat XP We need or an extra 516,500 Weapons XP
Total EXP: 4,737,290
169 Total Skill Points used
So lets see it comes out to this:
169 Skill Points used, 4.7 Million XP Gained
And I get to use a rocket launcher that averages 3900 Damage a Hit
With a pathetic +50 Accuracy (and an attack speed of 1 shot every 5 Seconds)
And I have to replace it every 30 shots.
While you get the following:
92 Skill Points used, 4.3 Million XP Gained
You're T21 averages 2750 Damage a Hit
With +102 To Accuracy (yes thats 2x more then a Master Commando)
And an attack speed of 1.75 (about 3x faster then I can shoot)
And you're gun lasts months.
So, in the end you are doing 1000 less damage then me per shot
but you shoot three times faster and are twice as accuracte with a gun that will last 100 times longer and costs about the same.
I really don't see how you are saying we are overpowered in this aspect
If anything it's just reason for them to make us do more damage.
If anything is wrong here I apologize, compiled this at work where I could only put 1/2 my thoughts into it, if you find some errors, feel free to correct them.
Also it was pointed out that a T21 doing a 4k shot waasn't a big deal so that should re-affirm my numbers being accurate.