Commando Archive

Thread: everyone read this

Shin_Shodei
Wed Aug 27, 2003 2:55 am
#1

hey guys and dolls, i just want to shell out my point of veiw as to what could help commandos out.


1) it seems we are a hybrid profession of Brawler and Marksman. the discription would lead me to believe that this would continue into the Commando tree.. but as it stands Commando seems to have nothing to do with Both Professions, Save the Launcher pistol that uses some of the pistol tree.


Idea) Well if you see bountyhunters, having these old skills from there lesser classes seems to help them out. Bounty Hunters are Elite Marksman, and that is the role they fit into well. what about us? what about commando? how about adding an unarmed line to the commando tree, take away the gimp Grenades or move them. not as good as teras kasi ofcourse but we are suppost to be deadly in Melee and ranged combat. well if deadly means i can throw a rock at them and do more damage? then heh.


2) our Marksman tree. The only real use of the marksman tree to a commando is the pistol skills and maybe the support line. Make these usefull. Take away the Acid rifle and the Flamethrower they seem to be useless along with every other commando weapon, other then the launcher pistol.


Idea) Now if we took all 4 tree's out i think this is what we should have: (one) Unarmed Combat specialist (two) Repeating Blaster Specialists (three)Anti-Infintry Specialist(four)Demolitions Expert. all of the existing trees can fall into the catagory of uselessness, dubed Heavy Arm's Specialist.


Unarmed Combat Specialist : a bit of an enchancment of the Unarmed tree. mainly providing toughness to our character while also adding moves that would let us knockdown someone or atleast poke them in the eye so we could have an advantage in some way. Also allow the toughness not to be effected by our heavy weapons, making it useful to the class in general.


Repeating Blaster Specialist : i'm sure people out there could think of a better name for this Tree. This tree would use some carbine and some pistol skill while not feeding off the stat boosts of the marksman tree. At novice commando everyone should get a Massive heavy weapons boost to compinsate for the new class of weapons. that should keep us in line with other Elite and hybrid marksman. every other class seems to get better and better, but we on the other hand start over.


Anti-InfintrySpecialist : This is where the Acid Rifle, Flame thrower and beam rifles,Together should come in. Considering this would allow us to take on Mass amounts of normal people as it's suppost to be intended. in this tree we would also get some of the things that defend us, like melee defence or some special skills like block or dodge. i kinda like what they had in beta where commando had "Alertness" aka we can't be sniped. that along with ranged defence would be good. i'd except what commando is right now to be on this one tree and not gimping the class all together.


Demolitions Expert : This is were we get our Demolitions and other heavy weapons in. Grenades rocketlaunchers. they all go here. with this line it would mean we would be great against mecha, or anything tech. Npc droids, buildings, and so on. Maybe also add a small bonus to terrian movement. since we need to be better at moving around battlefeilds, and getting the job done.


3) our weapons Ar... Well this is somthing this class would need to keep up in damage with our Ranged counterparts. our melee counter parts are safer becouse they get a modifer based on the weapons people are using. you know 1x/2x/3x. but most of us arn't melee. so this is what i think we'd like to see based on SOE's tree.


Thrown Weapons 2 / Heavy specialweapons 3 / Flamethrower 2 / acid rifle 2


The Ar on my tree would be alittle different tho :


Unarmed Combat Specialist (Modifier) / Repeating Blaster specialist 1 / Anti-Infintry 2 / Demolitions expert3


both of these 2 tree's of Ar Make more sense then what is out right now. so there you have it these are my ideas for our profession. if you have any thoughts or Revisions you'd like to make please do so. i believe if we all band together we could make this profession great like it's ment to be not a rookie in the art of extream combat.



Akera'Von Shodei - Commando/Smuggler/Teras kasi





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
SDCommando
Wed Aug 27, 2003 4:03 am
#2

It has also been my wish that the Acid Rifle uses Rifle special moves (But still give mainly Heavy Weapon XP just like the Launcher Pistol, to avoid dabblers), and that the Flamethrower likewise uses Carabine moves. Finally, it could be nice to have some Unarmed moves and skills in the first tier with maybe the cert for a Combat Knife.
Rekko-Quickshot
Wed Aug 27, 2003 4:44 am
#3

Nice ideas, and having a commando/knife tree would be awsome, though master unarmed should be changed to master 1h, if this is the case
Foolkan
Wed Aug 27, 2003 5:36 am
#4

i m agree i would like to see all the tree change.


Commando Class can't work with 4 special shots


Fleau Commando Chuba Killer

Shin_Shodei
Wed Aug 27, 2003 11:29 am
#5

hmm a 1hs class hmm. Maybe We should go the way of the Bounty hunter and have to have Master Brawler and Master marksman. that would make guess really deadly in all forms melee and ranged combat. just an after thought




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Shin_Shodei
Wed Aug 27, 2003 11:30 am
#6

guess = us.. /sigh sorry guys i just got back from my colege classes and the gym




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Shin_Shodei
Wed Aug 27, 2003 11:23 pm
#7

bump =P





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Jedi-CyRaX
Thu Aug 28, 2003 12:19 am
#8

That sound nice but I must broke your Dream



This game is not a beta :/ yeah I know its seem a beta game but its not


so the dev cannot make massive change on a class. So guy we will suffer for another 3-4month for a decent dmg weapon.

Shin_Shodei
Thu Aug 28, 2003 12:32 am
#9

lol i was in beta, beta was so much fun, i'm pretty sure they could make a massive change like this becouse right now we only get 6 special moves. and with those moves we are useless they need to add alot more things to us to keep us balanced with everyone. =P




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
DK_CRAKER
Thu Aug 28, 2003 12:58 pm
#10

CLAP CLAP CLAP CLAP CLAP CLAP CLAP CLAP CLAP CLAP CLAP! u deserve a hand there son! you generally have the same idea as me. good goin man



all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
Shin_Shodei
Fri Aug 29, 2003 12:33 pm
#11

thank you thank you /bow now for my next trick..




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
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