Commando Archive
Thread: Elite-Elite Ideas
I know I shouldn't probably be looking towards the future when things in the current version aren't perfect yet...but looking at our skill tree I can't help but image future elite-elite professions for Commando (since other professions are getting them some day as announced in the recent player city post)...
Here's one I'd kind of like to see...
Explosives/Demolitions Expert:
--Create, Set and Disarm major explosives -- 60 second timers...only other commandos can disarm them (maybe smugglers too) to take out turents in or other buildings / liars / temporary walls...the higher you progress, the longer or shorter the timer and the more damage it does...Imagine a scene where other players set up a supression fire while the commandos run in to plant the charges to take out the guard towers protecting the Imperial run city...Or the commandos set trip wires to take out the ATsT advancing...etc
Ok...so maybe it sounds dumb...anyone else have ideas for possible elite-elite professions?
Well i was thinking, you know by the time they give commando an elite elite (if they ever do) they will probably have vehicles and mounts, so maybe since commando is the expert of heavy weaponry, the eliteelite, would be the expert of heavy combat vehicles (like tanks, assualt vehicles, etc..)
Just a thought
Hehe awesome character name DrAwesomePhD, I hope they don't take it away for breaking the trademark rulse. That said, I wouldn't mind seeing something with more or less unarmed. It's pointless as it is, so either beef it or lose it.
As for Elite-Hybrid professions, I wouldn't mind seeing a machine-gunner class using the E-Web cannon. Also, I think we should have a tree involving vehicles whenever they get around to it, as we could man guns on them or drive them. I'm more concerned with getting it fixed, but this is definitely a topic to consider for the future.