Commando Archive

Thread: Master commando Or effective at 0/4/4/4

JynxAkando
Mon Sep 08, 2003 5:10 pm
#1

Thanks for the thoughts, I have read a couple posts that seamed to give the impression that there was a significant boost to making master commando. Can you enlighten me on this, and how much worse, or in what way would it be worse to go 0/4/4/4.




I would like to save the extra points for baseline medical and a couple clicks up the travel lader of scout. The rest of my points are fairly well locked in as well.


I was also thinking of going 0/4/4/0 in order to pick up some basic pistol aiming Mods, just not sure how much that would really help my aiming and fire rate with the launcher pistol and if I am spreading myself to thin.


How much would Pistol skills help with commando?



Thanks for the advice !


Jynx

Pheng
Tue Sep 09, 2003 1:17 am
#2

If you are sticking with the Launcher pistol don't forget that all the pistol skills (bleeds, body shot, etc) all work with it. Usually you only get Hvy wpns xp, but sometimes you get some pistol xp as well.


Until I get my FT line up I am still using the launcher pistol, I took Pistoleer novice and pistoleer marksmanship1 to increase my accuracy. I will drop them later if I need to.





Phenglei Karos, Elder Jedi

Marus Timpel, Commando
Meiron
Tue Sep 09, 2003 1:23 am
#3

I find that with the Launcher's +0 mod at 64 m and its relatively slow speed for a pistol, it's more effective to raisePistoleer speed instead. As a bonus, it uses Combat XP, which I otherwise don't need.



Everyone's entitled to their opinion, but if you think the Mona Lisa is not a good painting, frankly it says more about you than it does about Da Vinci's skills as a painter.
Gyrtris
Tue Sep 09, 2003 2:14 am
#4

Uh, I find grenades to be very useful when I'm with a group of people fighting groups of critters. I get within 35m and start lobbing grenades. The ones I had were faster than my flamethrower and did about the same amount of damage. Lets not forget that you get combat xp for the damage you dealt. I got over 3k combat xp in one encounter the other day.
Mister_Heavy
Tue Sep 09, 2003 8:08 am
#5


I'm not currently planning on going over 0/4/4/0. I'm at 0/2/4/0 right now and I'd don't have the points to master the other two branches and keep the things I simply have to have, like novice medic and exploration1 in the scout tree. If they make the master skillbox more appealing, I'll gladly have another look.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
TheRooster11
Tue Sep 09, 2003 8:24 am
#6

Well I can't speak for or against the Grenade Tree (though I intend to go all the way to master). However the Flamethrower vs Acid Rifledebate is a little clearer. I would recommend both. I find myself switching between the two very often depending on the resistances of the target. Acid attacks appear to be held in high regard. Look at the DX2 pistol; it appears worse until you factor in the acid. Also it is no accident that Flame 1 costs 150K XP and Acid Rifle 1 costs 175K XP. There is definitely a place for the acid rifle.


Good Luck.


TheRooster - Gorath




"Uhhhhh.....had a slight weapons malfunction. But.....fine..... everything's perfectly all right now. We're fine......How are you?"

TheRooster - Gorath - Corellia
Xytroncore
Tue Sep 09, 2003 12:30 pm
#7

ummm...none at all unless you're looking for deffencive mods....or you still use the launcher pistol (but why would you with these guns?)



_________________________________________________________
Manimal : Gunslinger
Mathurin54
Tue Sep 09, 2003 12:36 pm
#8

Honestly, if flamecone2 is as much a jump from flamesingle1 to flamesinlge2, I think the AoE extra is worth it... it almost doubles your DoT and gives it to you on multiple targets... although I wish there was some bonus to flame and acid accuracy/damage/speed or something..... Master is seriously lacking in boosts to the profession at large.




--- Khatib ---
.:The Kargatane:.
Horde Side -Darkspear
The Troll formerly known as Verminaard
Diehard Vikes Fan -- Pack Sucks!
Meiron
Tue Sep 09, 2003 12:42 pm
#9

I doubt any improved Cone damage is made up by the fact that it means you'll be taking 2 whole trees that are entirely useless, Heavy Acid Rifle's worse in every way compared to the FT, and Field Tactics gives you 5 charge, 32 m range, poor accuracy, spotty and smallAE, left hand special-less weapons that are worse in every way compared to the Heavy Support Weapons tree. You'll probably live to get within 16 m more often if you used those skills to augment our long-range weakness.



Everyone's entitled to their opinion, but if you think the Mona Lisa is not a good painting, frankly it says more about you than it does about Da Vinci's skills as a painter.
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