Commando Archive
Thread: whining crying post about riflemen
Alright, the same as the rest of you guys, I've seen the nerf commando posts, but anyways, my roommate just made mast rifleman, and has started ripping out specials at the rate of about one per 2 seconds, probably a hair faster even.... like one every 1.8 seconds.... for around 1800-4k each....
Adding up the skill points he's spent to get there.... jeez
Also, I'm just wondering what's so great about master commando??? I've made Grenadeer, and I'm wondering how much incentive there is for me to progress. The ONLY worthy thing is Flamecone2... but there are no accuracy bonuses, no speed bonuses, no ACCURACY WHILE MOVING like the riflemen get all the way through the tree, and at master... So why other than the title, which due to the horribly problems commandos have had will be quite the bragging rights, but soon won't matter since it's a somewhat working prof now...???
I think master needs some better bonuses to make it worth the trouble that the entire commando hybrid line costs... That and.. well... goodness I hate the word nerf... but something needs to get tweaked a bit with rifleman... oh, and did I mention all his specials with that damage are AoE? from SIXTY-FOUR meters? We get flamecone2, which gets us killed 1-2 hits later cause of a the range, and doesn't work well at all vs any aggressive creature, cause they'll lay into us on our way into range... especially so if they're ranged.... /sigh.
Verminaard, Grenadeer, Kettemoor
Commando vs rifleman
Burst run up to said rifleman (whois probablyprone to get his best accuracy), flame him, one shot kills on riflemen, end of story